Display Name = "Pocket Castle Lounge"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowPicture([5, "80_syesta_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3078, 0, 10, 1])
      ConditionalBranch([1, 4078, 0, 0, 0])
        ControlVariables([4078, 4078, 0, 0, 1])
        ShowTextAttributes(["syesta_fc1", 0, 0, 2])
        ShowText(["\\n<Shesta (Affection: \\V[3078])>Take this... I want you to use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([166, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3078, 0, 100, 1])
      ConditionalBranch([1, 4078, 0, 1, 0])
        ControlVariables([4078, 4078, 0, 0, 2])
        ShowTextAttributes(["syesta_fc1", 0, 0, 2])
        ShowText(["\\n<Shesta (Affection: \\V[3078])>Take this... I want you to use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3078, 0, 500, 1])
      ConditionalBranch([1, 4078, 0, 2, 0])
        ControlVariables([4078, 4078, 0, 0, 3])
        ShowTextAttributes(["syesta_fc1", 0, 0, 2])
        ShowText(["\\n<Shesta (Affection: \\V[3078])>Take this... I want you to use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1318, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3078, 0, 2000, 1])
      ConditionalBranch([1, 4078, 0, 3, 0])
        ControlVariables([4078, 4078, 0, 0, 4])
        ShowTextAttributes(["syesta_fc1", 0, 0, 2])
        ShowText(["\\n<Shesta (Affection: \\V[3078])>Take this... I want you to use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1101, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>Drinking tea... It's nostalgic, somehow..."])
    JumpToLabel(["メニュー"])
    Label(["55"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>My insect legs tore my dress... Even if I make a new one, it'll immediately get torn too..."])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection: \\V[3055])>I know how you feel. My dresses instantly get covered in slime."])
    ShowTextAttributes(["name_fc1", 0, 0, 2])
    ShowText(["\\n<Melk (Affection: \\V[3055])>Hey, let's go shopping for new dresses together. And, if it's not too humid, shall we eat some moss in the swamp on the way home?"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>Sounds fun... Like something I did long ago..."])
    JumpToLabel(["メニュー"])
    Label(["75"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>If I drink tea like this... I might regain my memory..."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary (Affection: \\V[3075])>Tea is no good. Drink sake. Here! Drink, drink!"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>Well, I'll try it... *Gulp* *Gulp* *Gulp*"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>............"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>Good grief, all my sister does is drink sake. Can't she see that's why she'll never get married?"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>And what about her job? After half a year, she finds one as a part-time worker at a thrift store?"])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary (Affection: \\V[3075])>(Her memories actually came back?)"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>...What was I saying? I seem to have forgotten the past few moments..."])
    ShowTextAttributes(["hituzi_fc1", 3, 0, 2])
    ShowText(["\\n<Mary (Affection: \\V[3075])>(I think it's best if she doesn't drink...)"])
    JumpToLabel(["メニュー"])
    Label(["90"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>You and me are kinda similar..."])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru (Affection: \\V[3090])>*Rustle Rustle* *Creep Creep*"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>*Rustle Rustle Rustle*"])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru (Affection: \\V[3090])>*Creep Creep Creep*"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta (Affection: \\V[3078])>I can understand you..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(78)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(78)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[166]"])
        ShowText(["Affection 100:\\ia[1061]"])
        ShowText(["Affection 500:\\ia[1318]"])
        ShowText(["Affection 2000:\\ia[1101]"]) # Reflect Ring
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3078])"])
        ShowChoices([["Semen Squeezing Hole (Affection: 10)", "Never mind"], 2])
        When([0, "Semen Squeezing Hole (Affection: 10)"])
          ConditionalBranch([1, 3078, 0, 10, 1])
            Script(["call_novel_scene(4181)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["syesta_fc1", 0, 0, 2])
            ShowText(["\\n<Shesta (Affection: \\V[3078])>Let me think for now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 276, 24, 56, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ControlSwitches([449, 449, 1])
    CallCommonEvent([111])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowPicture([5, "80_doll_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3131, 0, 10, 1])
      ConditionalBranch([1, 4131, 0, 0, 0])
        ControlVariables([4131, 4131, 0, 0, 1])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Miyabi (Affection: \\V[3131])>Big brother... Take this and play with me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([22, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3131, 0, 100, 1])
      ConditionalBranch([1, 4131, 0, 1, 0])
        ControlVariables([4131, 4131, 0, 0, 2])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Miyabi (Affection: \\V[3131])>Big brother... Take this and play with me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1061, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3131, 0, 500, 1])
      ConditionalBranch([1, 4131, 0, 2, 0])
        ControlVariables([4131, 4131, 0, 0, 3])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Miyabi (Affection: \\V[3131])>Big brother... Take this and play with me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1046, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3131, 0, 2000, 1])
      ConditionalBranch([1, 4131, 0, 3, 0])
        ControlVariables([4131, 4131, 0, 0, 4])
        ShowTextAttributes(["doll_fc1", 0, 0, 2])
        ShowText(["\\n<Miyabi (Affection: \\V[3131])>Big brother... Take this and play with me..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1065, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>Big brother... Let's play..."])
    JumpToLabel(["メニュー"])
    Label(["130"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie (Affection: \\V[3130])>Miyabi, your hair has grown out... I'll cut it for you. Snip, snip..."])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>Yay! Thank you!"])
    ShowTextAttributes(["ghost_fc1", 0, 0, 2])
    ShowText(["\\n<Carrie (Affection: \\V[3130])>(Even the cut hair grows... This child is kinda scary.)"])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>Chromie, let's play..."])
    ShowTextAttributes(["chrom_fc2", 3, 0, 2])
    ShowText(["\\n<Chrome (Affection: \\V[3134])>I see, playing with dolls? In that case, I'll turn Miyabi into a walking armory!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>That's playing too much!"])
    JumpToLabel(["メニュー"])
    Label(["184"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>Wow, the Queen Doll."])
    ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
    ShowText(["\\n<Francesca (Affection: \\V[3184])>I am not a queen. I'm just junk... Do you want to become part of me too?"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>Yeah, I'll be part of you! I want to be the topmost one!"])
    ShowTextAttributes(["junkdoll_fc1", 0, 0, 2])
    ShowText(["\\n<Francesca (Affection: \\V[3184])>That is impossible... This is my special seat..."])
    JumpToLabel(["メニュー"])
    Label(["250"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>Let's play, Coppelia..."])
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia (Affection: \\V[3250])>I...I was not made to serve dolls."])
    ShowTextAttributes(["doll_fc1", 2, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>...You won't play with me?"])
    ShowTextAttributes(["artm_fc1", 0, 0, 2])
    ShowText(["\\n<Coppelia (Affection: \\V[3250])>No...let's play."])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["885"])
    ShowTextAttributes(["doll_fc1", 0, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>"])
    ShowText(["Ah, the doll older sister...♪"])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori (Affection: \\V[3885])>"])
    ShowText(["Miyabi-chan... Shall we play together?"])
    ShowTextAttributes(["doll_fc1", 1, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>"])
    ShowText(["Let me touch your silky hair..."])
    ShowTextAttributes(["doll_itai_fc1", 1, 0, 2])
    ShowText(["\\n<Iori (Affection: \\V[3885])>"])
    ShowText(["Fufu, pet me as much as you like..."])
    ShowTextAttributes(["doll_fc1", 1, 0, 2])
    ShowText(["\\n<Miyabi (Affection: \\V[3131])>"])
    ShowText(["Silky, silky, silky..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(131)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(131)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[22]"])
        ShowText(["Affection 100:\\ia[1061]"])
        ShowText(["Affection 500:\\ia[1046]"])
        ShowText(["Affection 2000:\\ia[1065]"]) # Crisis Hairpin
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3131])"])
        ShowChoices([["Soul Sucking Hair (Affection: 10)", "Reverse Rape (Affection: 50)", "Fool Around (Affection: 100)", "Never mind"], 4])
        When([0, "Soul Sucking Hair (Affection: 10)"])
          ConditionalBranch([1, 3131, 0, 10, 1])
            Script(["call_novel_scene(4446)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["doll_fc1", 0, 0, 2])
            ShowText(["\\n<Miyabi (Affection: \\V[3131])>I want to play something else..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 50)"])
          ConditionalBranch([1, 3131, 0, 50, 1])
            Script(["call_novel_scene(4447)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["doll_fc1", 0, 0, 2])
            ShowText(["\\n<Miyabi (Affection: \\V[3131])>I want to play something else..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Fool Around (Affection: 100)"])
          ConditionalBranch([1, 3131, 0, 100, 1])
            Script(["call_novel_scene(4448)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["doll_fc1", 0, 0, 2])
            ShowText(["\\n<Miyabi (Affection: \\V[3131])>I want to play something else..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowPicture([5, "80_taran_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3140, 0, 10, 1])
      ConditionalBranch([1, 4140, 0, 0, 0])
        ControlVariables([4140, 4140, 0, 0, 1])
        ShowTextAttributes(["taran_fc1", 0, 0, 2])
        ShowText(["\\n<Rachura (Affection: \\V[3140])>This is a present from me. I was going to make you some clothes, but I completely botched them."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([30, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3140, 0, 100, 1])
      ConditionalBranch([1, 4140, 0, 1, 0])
        ControlVariables([4140, 4140, 0, 0, 2])
        ShowTextAttributes(["taran_fc1", 0, 0, 2])
        ShowText(["\\n<Rachura (Affection: \\V[3140])>This is a present from me. I was going to make you some clothes, but I completely botched them."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1171, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3140, 0, 500, 1])
      ConditionalBranch([1, 4140, 0, 2, 0])
        ControlVariables([4140, 4140, 0, 0, 3])
        ShowTextAttributes(["taran_fc1", 0, 0, 2])
        ShowText(["\\n<Rachura (Affection: \\V[3140])>This is a present from me. I was going to make you some clothes, but I completely botched them."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1393, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3140, 0, 2000, 1])
      ConditionalBranch([1, 4140, 0, 3, 0])
        ControlVariables([4140, 4140, 0, 0, 4])
        ShowTextAttributes(["taran_fc1", 0, 0, 2])
        ShowText(["\\n<Rachura (Affection: \\V[3140])>This is a present from me. I was going to make you some clothes, but I completely botched them."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1509, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>I tried to practice knitting, but I just got all sticky..."])
    JumpToLabel(["メニュー"])
    Label(["104"])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee (Affection: \\V[3104])>Oh, another spider? We're usually lone wolves, so we don't meet too often."])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>Spider monsters are pretty estranged among insect monsters. Even a peace-loving one like me..."])
    ShowTextAttributes(["kumo_fc1", 0, 0, 2])
    ShowText(["\\n<Rachnee (Affection: \\V[3104])>Your body makes that hard to believe..."])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>I wonder if I could fix that with some cute accessories?"])
    JumpToLabel(["メニュー"])
    Label(["145"])
    ShowTextAttributes(["mukade_fc1", 0, 0, 2])
    ShowText(["\\n<Vanessa (Affection: \\V[3145])>You're facing prejudice because of your appearance, aren't you?"])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>Pretty much. Even though I'm a gentle tarantula..."])
    ShowTextAttributes(["mukade_fc1", 0, 0, 2])
    ShowText(["\\n<Vanessa (Affection: \\V[3145])>I'm also being discriminated against because of how I look. Even though I'm a gentle centipede..."])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>Um, isn't your kind highly ferocious?"])
    JumpToLabel(["メニュー"])
    Label(["157"])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>Oh my, so you're an open-air arachne too? From your appearance, I'd say you were born in the east."])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka (Affection: \\V[3157])>I came from Yamatai. I'm a youkai!"])
    ShowTextAttributes(["taran_fc1", 0, 0, 2])
    ShowText(["\\n<Rachura (Affection: \\V[3140])>Yamatai doesn't discriminate against monsters, right? I wonder, does your hometown accept you as well?"])
    ShowTextAttributes(["oogumo_fc1", 0, 0, 2])
    ShowText(["\\n<Ashidaka (Affection: \\V[3157])>They think spiders are good luck in the morning, so everything is all right. Although, they do try to kill them at night, when they're bad luck..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(140)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(140)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[30]"])
        ShowText(["Affection 100:\\ia[1171]"]) # Bondage Rope
        ShowText(["Affection 500:\\ia[1393]"])
        ShowText(["Affection 2000:\\ia[1509]"]) # Earth Pendant
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3140])"])
        ShowChoices([["Tarantula Rape 1 (Affection: 10)", "Tarantula Rape 2 (Affection: 100)", "Never mind"], 3])
        When([0, "Tarantula Rape 1 (Affection: 10)"])
          ConditionalBranch([1, 3140, 0, 10, 1])
            Script(["call_novel_scene(4496)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["taran_fc1", 0, 0, 2])
            ShowText(["\\n<Rachura (Affection: \\V[3140])>I'm not in the mood right now. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Tarantula Rape 2 (Affection: 100)"])
          ConditionalBranch([1, 3140, 0, 100, 1])
            Script(["call_novel_scene(4497)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["taran_fc1", 0, 0, 2])
            ShowText(["\\n<Rachura (Affection: \\V[3140])>I'm not in the mood right now. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowPicture([5, "80_narcubus_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3166, 0, 10, 1])
      ConditionalBranch([1, 4166, 0, 0, 0])
        ControlVariables([4166, 4166, 0, 0, 1])
        ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
        ShowText(["\\n<Nabisu (Affection: \\V[3166])>Yes, this is a present. Take care of yourself♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([802, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3166, 0, 100, 1])
      ConditionalBranch([1, 4166, 0, 1, 0])
        ControlVariables([4166, 4166, 0, 0, 2])
        ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
        ShowText(["\\n<Nabisu (Affection: \\V[3166])>Yes, this is a present. Take care of yourself♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1735, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3166, 0, 500, 1])
      ConditionalBranch([1, 4166, 0, 2, 0])
        ControlVariables([4166, 4166, 0, 0, 3])
        ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
        ShowText(["\\n<Nabisu (Affection: \\V[3166])>Yes, this is a present. Take care of yourself♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1345, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3166, 0, 2000, 1])
      ConditionalBranch([1, 4166, 0, 3, 0])
        ControlVariables([4166, 4166, 0, 0, 4])
        ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
        ShowText(["\\n<Nabisu (Affection: \\V[3166])>Yes, this is a present. Take care of yourself♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1473, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Yes, have you come for an examination? Then please take off your clothes♪"])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection: \\V[3041])>I'm so exhausted from research, my brain functions have slowed. Time for some sweets..."])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Sweet things being good for the brain is a myth. Shouldn't you know that, Promestein?"])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection: \\V[3041])>...Ehehee♪"])
    JumpToLabel(["メニュー"])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia (Affection: \\V[3122])>Oh, long time no see. You seem to have become a respectable nurse. I'm happy for you."])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>You've become a splendid sister as well, Sofia. Back when we were in church together, we were still novices..."])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sofia (Affection: \\V[3122])>May both our dreams come true. I hope you become a fine doctor."])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>The same to you, Sofia. I hope you become a fine goddess. You have my support!"])
    ShowTextAttributes(["sisterlamia_fc1", 2, 0, 2])
    ShowText(["\\n<Sofia (Affection: \\V[3122])>...Goddess?"])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Eva-chan, how's your health? I hope you weren't too hungry..."])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Of course I'm healthy! I didn't starve..."])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Did you get a job somewhere?"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>...I haven't been working..."])
    ShowTextAttributes(["narcubus_fc1", 3, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>So it's just as I thought. It's no good if you eat properly but don't do any work."])
    JumpToLabel(["メニュー"])
    Label(["164"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku (Affection: \\V[3164])>I tripped while running and scraped my knee..."])
    ShowTextAttributes(["narcubus_fc1", 3, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Rub-rub some medicine... Stick a band-aid..."])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>There, all better♪"])
    ShowTextAttributes(["kooni_fc1", 2, 0, 2])
    ShowText(["\\n<Shizuku (Affection: \\V[3164])>Thanks! Off I go! ...Oww! I triiiped!"])
    ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Already? It's no good if you're not careful..."])
    JumpToLabel(["メニュー"])
    Label(["165"])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho (Affection: \\V[3165])>Naccubus! If you're collecting semen, I'll help you!"])
    ShowTextAttributes(["narcubus_fc1", 0, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>Thanks, but I'm good right now. There have been a lot of injuries lately."])
    ShowTextAttributes(["onaho_fc1", 0, 0, 2])
    ShowText(["\\n<Naho (Affection: \\V[3165])>If everyone were jiggly, they wouldn't get injured... I just had a great idea!"])
    ShowTextAttributes(["narcubus_fc1", 3, 0, 2])
    ShowText(["\\n<Nabisu (Affection: \\V[3166])>That won't work."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(166)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(166)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[802]"])
        ShowText(["Affection 100:\\ia[1735]"])
        ShowText(["Affection 500:\\ia[1345]"])
        ShowText(["Affection 2000:\\ia[1473]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3166])"])
        ShowChoices([["Stepping Reaction Check (Affection: 10)", "Tail Semen Ejection Test (Affection: 50)", "Reverse Rape (Affection: 100)", "Never mind"], 4])
        When([0, "Stepping Reaction Check (Affection: 10)"])
          ConditionalBranch([1, 3166, 0, 10, 1])
            Script(["call_novel_scene(4631)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
            ShowText(["\\n<Nabisu (Affection: \\V[3166])>Cut that out. I don't run that kind of business here."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Tail Semen Ejection Test (Affection: 50)"])
          ConditionalBranch([1, 3166, 0, 50, 1])
            Script(["call_novel_scene(4632)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
            ShowText(["\\n<Nabisu (Affection: \\V[3166])>Cut that out. I don't run that kind of business here."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3166, 0, 100, 1])
            Script(["call_novel_scene(4633)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["narcubus_fc1", 2, 0, 2])
            ShowText(["\\n<Nabisu (Affection: \\V[3166])>Cut that out. I don't run that kind of business here."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowPicture([5, "80_mob_maid_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_maid_fc1", 0, 0, 2])
    ShowText(["\\n<Marie (Affection: \\V[3544])>You have need of my hands? Oh, I don't mean anything strange by that. Fufufuu..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(544)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=75, @pitch=100)"])
      CallCommonEvent([7001])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowPicture([5, "80_mob_murabito1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_murabito1_fc1", 0, 0, 2])
    ShowText(["\\n<Eri (Affection: \\V[3545])>With your strength, do you even need me?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(545)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7011])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowPicture([5, "80_mob_hurou_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_hurou_fc1", 0, 0, 2])
    ShowText(["\\n<Stella (Affection: \\V[3546])>I want to live in this castle forever..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(546)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7021])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowPicture([5, "80_mob_maid1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_maid1_fc1", 0, 0, 2])
    ShowText(["\\n<Kate (Affection: \\V[3551])>...How may I serve you?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(551)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      PlayBGM(["RPG::BGM(@name=\"ero2\", @volume=75, @pitch=100)"])
      CallCommonEvent([7071])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowPicture([5, "80_mob_nasu1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_nasu1_fc1", 0, 0, 2])
    ShowText(["\\n<Nightingale (Affection: \\V[3554])>Ufufuu, are you my patient...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(554)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7101])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_mob_murabito2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_murabito2_fc1", 0, 0, 2])
    ShowText(["\\n<Teresa (Affection: \\V[3555])>Floating, float..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(555)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7111])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_mob_uranai1_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_uranai1_fc1", 0, 0, 2])
    ShowText(["\\n<Naia (Affection: \\V[3558])>Umm, do you want your fortune told? Or do you want me to accompany you on your adventure?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(558)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7141])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowPicture([5, "80_hakoiri_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3211, 0, 100, 1])
      ConditionalBranch([1, 4211, 0, 0, 0])
        ControlVariables([4211, 4211, 0, 0, 1])
        ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
        ShowText(["\\n<Stefanie (Affection: \\V[3211])>This turned up in my treasure box♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1147, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3211, 0, 500, 1])
      ConditionalBranch([1, 4211, 0, 1, 0])
        ControlVariables([4211, 4211, 0, 0, 2])
        ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
        ShowText(["\\n<Stefanie (Affection: \\V[3211])>This turned up in my treasure box♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1734, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3211, 0, 2000, 1])
      ConditionalBranch([1, 4211, 0, 2, 0])
        ControlVariables([4211, 4211, 0, 0, 3])
        ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
        ShowText(["\\n<Stefanie (Affection: \\V[3211])>This turned up in my treasure box♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1101, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3211, 0, 4000, 1])
      ConditionalBranch([1, 4211, 0, 3, 0])
        ControlVariables([4211, 4211, 0, 0, 4])
        ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
        ShowText(["\\n<Stefanie (Affection: \\V[3211])>This turned up in my treasure box♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1724, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>Are you curious about what's inside this treasure box? If you'd like to know...will you attempt the unlock challenge?"])
    JumpToLabel(["メニュー"])
    Label(["105"])
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>Ah, a mimic girl.\nWe're of the same kind♪"])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli (Affection: \\V[3105])>I'm a shut-in.\nI'm different from boxed girls like you..."])
    ShowTextAttributes(["hakoiri_fc1", 3, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>You're living in a box too..."])
    ShowTextAttributes(["mimic_fc1", 1, 0, 2])
    ShowText(["\\n<Minelli (Affection: \\V[3105])>That's different!"])
    JumpToLabel(["メニュー"])
    Label(["162"])
    ShowTextAttributes(["mitutubo_fc1", 0, 0, 2])
    ShowText(["\\n<Mitsuko (Affection: \\V[3162])>Ah, you're a boxed girl...♪"])
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>Are you...a girl in a pot?"])
    ShowTextAttributes(["mitutubo_fc1", 0, 0, 2])
    ShowText(["\\n<Mitsuko (Affection: \\V[3162])>You weren't raised very well...\nThere's lots of tentacles and honey inside my pot♪"])
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>Inside this box is...\n...It's a secret what's inside."])
    JumpToLabel(["メニュー"])
    Label(["304"])
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>That capsule... do you also live in a box?"])
    ShowTextAttributes(["libolibo_fc1", 0, 0, 2])
    ShowText(["\\n<Ribo-Ribo (Affection: \\V[3304])>...?\nI am integrated with this capsule..."])
    ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
    ShowText(["\\n<Stefanie (Affection: \\V[3211])>Oh, that's different...\nStill, it's wonderful to be one in body and mind with your box...♪"])
    ShowTextAttributes(["libolibo_fc1", 0, 0, 2])
    ShowText(["\\n<Ribo-Ribo (Affection: \\V[3304])>I don't live in a box, I am the box itself...\nWhat in the world am I...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(211)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(211)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1147]"])
        ShowText(["Affection 500:\\ia[1734]"]) # Hard Grow Wrist
        ShowText(["Affection 2000:\\ia[1101]"]) # Reflect Ring
        ShowText(["Affection 4000:\\ia[1724]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3211])"])
        ShowChoices([["Keyhole Challenge (Affection: 10)", "Never mind"], 2])
        When([0, "Keyhole Challenge (Affection: 10)"])
          ConditionalBranch([1, 3211, 0, 10, 1])
            Script(["call_novel_scene(4866)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["hakoiri_fc1", 0, 0, 2])
            ShowText(["\\n<Stefanie (Affection: \\V[3211])>Could we do that later...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowPicture([5, "80_maycubbus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3282, 0, 100, 1])
      ConditionalBranch([1, 4282, 0, 0, 0])
        ControlVariables([4282, 4282, 0, 0, 1])
        ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
        ShowText(["\\n<Mei (Affection: \\V[3282])>Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1171, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3282, 0, 500, 1])
      ConditionalBranch([1, 4282, 0, 1, 0])
        ControlVariables([4282, 4282, 0, 0, 2])
        ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
        ShowText(["\\n<Mei (Affection: \\V[3282])>Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1736, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3282, 0, 2000, 1])
      ConditionalBranch([1, 4282, 0, 2, 0])
        ControlVariables([4282, 4282, 0, 0, 3])
        ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
        ShowText(["\\n<Mei (Affection: \\V[3282])>Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1691, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3282, 0, 4000, 1])
      ConditionalBranch([1, 4282, 0, 3, 0])
        ControlVariables([4282, 4282, 0, 0, 4])
        ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
        ShowText(["\\n<Mei (Affection: \\V[3282])>Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1618, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>What are your orders?\nHousework? Or service for master...?"])
    JumpToLabel(["メニュー"])
    Label(["283"])
    ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Melissa (Affection: \\V[3283])>Ah, Mei... Can I ask about your service for a moment?"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>I decline.\nPlease clean up your messy room by yourself."])
    ShowTextAttributes(["maccubus_fc1", 1, 0, 2])
    ShowText(["\\n<Melissa (Affection: \\V[3283])>Aren't you supposed to be a maid...?"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>I prefer seeing my master's face as he goes mad from my sexual service. I have retired from domestic chores and the like."])
    JumpToLabel(["メニュー"])
    Label(["349"])
    ShowTextAttributes(["monk_sucubuss_fc1", 0, 0, 2])
    ShowText(["\\n<Elza (Affection: \\V[3349])>You're a maid, aren't you?\nIsn't it troublesome having to devote yourself to your master?"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>Pardon my words, but it is incredibly troublesome."])
    ShowTextAttributes(["monk_sucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Elza (Affection: \\V[3349])>You don't have to be affirmative about that..."])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>These feelings are not false..."])
    JumpToLabel(["メニュー"])
    Label(["351"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>The heart of your service seems to be a little devious..."])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>You look like a very sloppy maid..."])
    ShowTextAttributes(["maycubbus_fc1", 1, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>Shall we have a showdown...?"])
    ShowTextAttributes(["scylla_s_fc1", 5, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>It's a showdown..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Wait a minute, you're going to fight? ...S-scary!!"])
    JumpToLabel(["メニュー"])
    Label(["415"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>"])
    ShowText(["So you have mastered the techniques of succubi and kunoichi both... What a splendid show of skill."])
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Amane (Affection: \\V[3415])>"])
    ShowText(["Don't sell yourself short, you've mastered being a maid! That's no small feat either."])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>"])
    ShowText(["Let us improve our skills together, so that we can push our clan forward."])
    ShowTextAttributes(["kuno_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Amane (Affection: \\V[3415])>You're surprisingly serious for a succubus... You should try coming back home for a break once in a while."])
    ShowText([""])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["464"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>"])
    ShowText(["Oh, even angels have maids, huh..."])
    ShowTextAttributes(["maid_angel_fc1", 0, 0, 2])
    ShowText(["\\n<Maiciel (Affection: \\V[3464])>"])
    ShowText(["I was surprised to see that there are maids among succubi."])
    ShowText(["Indeed, you seem to be good at serving..."])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>"])
    ShowText(["Is that... sarcasm?"])
    ShowTextAttributes(["maid_angel_fc1", 2, 0, 2])
    ShowText(["\\n<Maiciel (Affection: \\V[3464])>"])
    ShowText(["Oh, my apologies, I didn't mean it in a bad way."])
    ShowText(["Let's both hone our serving skills..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(282)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(282)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1171]"]) # Bondage Rope
        ShowText(["Affection 500:\\ia[1736]"])
        ShowText(["Affection 2000:\\ia[1691]"])
        ShowText(["Affection 4000:\\ia[1618]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3282])"])
        Script(["unlimited_choices(12,"])
        ScriptMore([" [\"Semen Squeezing Vacuum (Affection: 10)\","])
        ScriptMore(["\"Semen Wringing Napkin (Affection: 30)\","])
        ScriptMore(["\"Semen Sucking Tail (Affection: 50)\","])
        ScriptMore(["\"Paizuri (Affection: 70)\","])
        ScriptMore(["\"Reverse Rape (Affection: 100)\","])
        ScriptMore(["\"Never mind\"])"])
        ConditionalBranch([1, 12, 0, 0, 0])
          ConditionalBranch([1, 3282, 0, 10, 1])
            Script(["call_novel_scene(5221)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maycubbus_fc1", 2, 0, 2])
            ShowText(["\\n<Mei (Affection: \\V[3282])>I'm busy..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 1, 0])
          ConditionalBranch([1, 3282, 0, 30, 1])
            Script(["call_novel_scene(5222)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maycubbus_fc1", 2, 0, 2])
            ShowText(["\\n<Mei (Affection: \\V[3282])>I'm busy..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 2, 0])
          ConditionalBranch([1, 3282, 0, 50, 1])
            Script(["call_novel_scene(5223)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maycubbus_fc1", 2, 0, 2])
            ShowText(["\\n<Mei (Affection: \\V[3282])>I'm busy..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 3, 0])
          ConditionalBranch([1, 3282, 0, 70, 1])
            Script(["call_novel_scene(5224)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maycubbus_fc1", 2, 0, 2])
            ShowText(["\\n<Mei (Affection: \\V[3282])>I'm busy..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([1, 12, 0, 4, 0])
          ConditionalBranch([1, 3282, 0, 100, 1])
            Script(["call_novel_scene(5225)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maycubbus_fc1", 2, 0, 2])
            ShowText(["\\n<Mei (Affection: \\V[3282])>I'm busy..."])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowPicture([5, "80_scylla_s_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3351, 0, 500, 1])
      ConditionalBranch([1, 4351, 0, 0, 0])
        ControlVariables([4351, 4351, 0, 0, 1])
        ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
        ShowText(["\\n<Cecile (Affection: \\V[3351])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1351, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3351, 0, 2000, 1])
      ConditionalBranch([1, 4351, 0, 1, 0])
        ControlVariables([4351, 4351, 0, 0, 2])
        ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
        ShowText(["\\n<Cecile (Affection: \\V[3351])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1168, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3351, 0, 4000, 1])
      ConditionalBranch([1, 4351, 0, 2, 0])
        ControlVariables([4351, 4351, 0, 0, 3])
        ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
        ShowText(["\\n<Cecile (Affection: \\V[3351])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1352, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3351, 0, 6000, 1])
      ConditionalBranch([1, 4351, 0, 3, 0])
        ControlVariables([4351, 4351, 0, 0, 4])
        ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
        ShowText(["\\n<Cecile (Affection: \\V[3351])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1676, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>I shall take my time serving you..."])
    JumpToLabel(["メニュー"])
    Label(["279"])
    ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Ooma (Affection: \\V[3279])>You appear to be a high-ranking scylla, yet you're content with being a servant to others...?"])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>A maid is not a servant.\nMoreover, scylla with many arms have excellent compatibility for being maids."])
    ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Ooma (Affection: \\V[3279])>I don't get it.\nIt's like you're being used by someone else..."])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>The joy of devotion is a nice thing.\nUltimately, it is amusing how my master is the one who ends up becoming a captive to my service."])
    JumpToLabel(["メニュー"])
    Label(["282"])
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>The heart of your service seems to be a little devious..."])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>You look like a very sloppy maid..."])
    ShowTextAttributes(["maycubbus_fc1", 1, 0, 2])
    ShowText(["\\n<Mei (Affection: \\V[3282])>Shall we have a showdown...?"])
    ShowTextAttributes(["scylla_s_fc1", 5, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>It's a showdown..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>Wait a minute, you're going to fight? ...S-scary!!"])
    JumpToLabel(["メニュー"])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>We're the same, right down to our occupation... You served at the Monster Lord's Castle, did you not?"])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>That is correct... It is a very worthwhile place to work at. How about you...?"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>I have long served the Nereneid family, however... I cannot imagine encountering another master like her."])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>That would be for the best...\nIt would seem the life of a maid is fulfilling for the both of us."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(351)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(351)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1351]"])
        ShowText(["Affection 2000:\\ia[1168]"]) # Pocket Poison
        ShowText(["Affection 4000:\\ia[1352]"])
        ShowText(["Affection 6000:\\ia[1676]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3351])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Sex Tape (Affection: 100)", "Never mind"], 3])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3351, 0, 10, 1])
            Script(["call_novel_scene(5571)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
            ShowText(["\\n<Cecile (Affection: \\V[3351])>You need to ask more politely, ufufu..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Sex Tape (Affection: 100)"])
          ConditionalBranch([1, 3351, 0, 100, 1])
            Script(["call_novel_scene(5572)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
            ShowText(["\\n<Cecile (Affection: \\V[3351])>You need to ask more politely, ufufu..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowPicture([5, "80_emily_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3294, 0, 500, 1])
      ConditionalBranch([1, 4294, 0, 0, 0])
        ControlVariables([4294, 4294, 0, 0, 1])
        ShowTextAttributes(["emily_fc1", 1, 0, 2])
        ShowText(["\\n<Emily (Affection: \\V[3294])>Hora, let me thank you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1157, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3294, 0, 2000, 1])
      ConditionalBranch([1, 4294, 0, 1, 0])
        ControlVariables([4294, 4294, 0, 0, 2])
        ShowTextAttributes(["emily_fc1", 1, 0, 2])
        ShowText(["\\n<Emily (Affection: \\V[3294])>Hora, let me thank you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1688, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3294, 0, 4000, 1])
      ConditionalBranch([1, 4294, 0, 2, 0])
        ControlVariables([4294, 4294, 0, 0, 3])
        ShowTextAttributes(["emily_fc1", 1, 0, 2])
        ShowText(["\\n<Emily (Affection: \\V[3294])>Hora, let me thank you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1158, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3294, 0, 6000, 1])
      ConditionalBranch([1, 4294, 0, 3, 0])
        ControlVariables([4294, 4294, 0, 0, 4])
        ShowTextAttributes(["emily_fc1", 1, 0, 2])
        ShowText(["\\n<Emily (Affection: \\V[3294])>Hora, let me thank you."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1642, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>I'm aiming for my world debut!\nNow, please take me with you!"])
    ShowText([""])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Ah, Saki-chan!"])
    ShowText(["I'm a fan, please sign this!"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>"])
    ShowText(["Here you go!"])
    ShowText(["Emily-chan is also aiming to be an idol, right?"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Yes, I want to be like Saki-chan!"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>"])
    ShowText(["Practice a lot!"])
    ShowText(["I'll be waiting~☆"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Yes!!"])
    JumpToLabel(["メニュー"])
    Label(["289"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Ran, I'd like a hamburger steak for today's meal!"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>Miss Emily... You will not grow bigger if you do not eat your vegetables."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Excuse me, but I'm already big enough!"])
    ShowTextAttributes(["maidscyulla_fc1", 3, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>With that chest... Is it big enough...?"])
    ShowTextAttributes(["emily_fc1", 3, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Mom! Fire this maid!"])
    JumpToLabel(["メニュー"])
    Label(["291"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>I want a stylish tentacle parasol too..."])
    ShowTextAttributes(["madamumbrella_fc1", 0, 0, 2])
    ShowText(["\\n<Sharon (Affection: \\V[3291])>This is not for sale, Miss Emily.\nIt is a part of my body, and a specially-made item."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>If I pull it out...what will happen?"])
    ShowTextAttributes(["madamumbrella_fc1", 2, 0, 2])
    ShowText(["\\n<Sharon (Affection: \\V[3291])>As for that...please excuse me."])
    JumpToLabel(["メニュー"])
    Label(["292"])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Your boobs are really big, Aradia..."])
    ShowTextAttributes(["aradia_fc1", 0, 0, 2])
    ShowText(["\\n<Aradia (Affection: \\V[3292])>If you don't mind, would you like me to give you two?"])
    ShowTextAttributes(["emily_fc1", 3, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>What are you doing?!"])
    ShowTextAttributes(["aradia_fc1", 0, 0, 2])
    ShowText(["\\n<Aradia (Affection: \\V[3292])>They make soft, fluffy cushions...\nTry using them as pillows..."])
    JumpToLabel(["メニュー"])
    Label(["295"])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Mother... I've failed at the auditions again.\nIs it hopeless to have lots of tentacles after all?"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Not necessarily, Emily.\nI don't have any tentacles at all, but I failed as well..."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>My next objective is to not toy with the judges. You shouldn't dissolve the judges either, Mother."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Yes, next time...\nLet us decorate our debut as a magnificent mother-and-daughter unit."])
    JumpToLabel(["メニュー"])
    Label(["296"])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Mother has returned to her original form~♪"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["But now, I won't be able to debut as a duo with you."])
    ShowText(["I must focus on being a manager and find a new partner..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["My new partner?"])
    ShowText(["I wouldn't mind going solo, though..."])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Is it really okay?"])
    ShowText(["We've been practicing our twin choreography until now..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["But I wonder if I can find someone that easily..."])
    ShowText(["A partner who syncs with me..."])
    JumpToLabel(["メニュー"])
    Label(["835"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Mother, you've become such a wonderful figure..."])
    ShowText(["You seem to be overflowing with confidence and composure in your beautiful body."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The me you have seen was trapped in frustration and impatience..."])
    ShowText(["This is the me before I lost to Alipheese the 15th."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["It's not just a simple physical enhancement..."])
    ShowText(["I have been freed from the shackles of my mind."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["In other words, you've returned to your true self, Mother."])
    ShowText(["To my mother, who competed for the throne with Alipheese the 15th..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Now, let's go, Emily."])
    ShowText(["As a noble monster noble, we shall save this world."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Yes, Mother!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(294)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(294)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1157]"])
        ShowText(["Affection 2000:\\ia[1688]"])
        ShowText(["Affection 4000:\\ia[1158]"])
        ShowText(["Affection 6000:\\ia[1642]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3294])"])
        ShowChoices([["Twin Tail Hug (Affection: 10)", "Lethal Tentacle Play (Affection: 50)", "Lethal Tentacle Play...? (Affection: 100)", "Never mind"], 4])
        When([0, "Twin Tail Hug (Affection: 10)"])
          ConditionalBranch([1, 3294, 0, 10, 1])
            Script(["call_novel_scene(5291)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["emily_fc1", 2, 0, 2])
            ShowText(["\\n<Emily (Affection: \\V[3294])>Why don't we get along better?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Lethal Tentacle Play (Affection: 50)"])
          ConditionalBranch([1, 3294, 0, 50, 1])
            Script(["call_novel_scene(5292)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["emily_fc1", 2, 0, 2])
            ShowText(["\\n<Emily (Affection: \\V[3294])>Why don't we get along better?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Lethal Tentacle Play...? (Affection: 100)"])
          ConditionalBranch([1, 3294, 0, 100, 1])
            Script(["call_novel_scene(5293)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["emily_fc1", 2, 0, 2])
            ShowText(["\\n<Emily (Affection: \\V[3294])>Why don't we get along better?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowPicture([5, "80_cassandra_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3295, 0, 500, 1])
      ConditionalBranch([1, 4295, 0, 0, 0])
        ControlVariables([4295, 4295, 0, 0, 1])
        ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1076, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 2000, 1])
      ConditionalBranch([1, 4295, 0, 1, 0])
        ControlVariables([4295, 4295, 0, 0, 2])
        ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1176, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 4000, 1])
      ConditionalBranch([1, 4295, 0, 2, 0])
        ControlVariables([4295, 4295, 0, 0, 3])
        ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1289, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 6000, 1])
      ConditionalBranch([1, 4295, 0, 3, 0])
        ControlVariables([4295, 4295, 0, 0, 4])
        ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1649, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Now that I have a fresh body...\nCome, let us go out somewhere and have some fun."])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Alipheese the 16th...\nWe have both attained enjoyable bodies."])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>...I'm not getting any enjoyment out of it at all."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Enjoy it now while you can, Alipheese.\nUfufu, ufufufu..."])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>You look so happy and enviable..."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>I have admired you ever since I was little...\nAh, can I please have your autograph?"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection: \\V[3045])>Would it be fine if Beary signed it?\n...Here you go."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ah, wonderful...\nI shall keep this as a treasure of the Nereneid family..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Hey, Mother... What's this fancy cardboard with the word \"Beary\" written on it? The handwriting is messy, can I throw it away?"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>YOU MUST NOT!"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ah, Mephisto...\nIt seems you are as ill-natured as ever."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>Oh, Cassandra...\nYou seem to have completely lost your fame lately."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ufufu, it's amusing..."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>It's amusing all right, ufufu..."])
    JumpToLabel(["メニュー"])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>Lady Cassandra, you have become completely young."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ufufu... I feel as if even my heart has become young again. Ran, would you also like to be rejuvenated and join together with Emily and I as a trio?"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>What, are you planning on a three-person idol debut...? I shall only accept your feelings."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>That's too bad, I thought it would be a lot of fun..."])
    JumpToLabel(["メニュー"])
    Label(["290"])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia (Affection: \\V[3290])>Ah, Lady Cassandra...\nYou have attained a very lovely figure."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ufufu, it will be excellent.\nWith this body, I will be able to enjoy all sorts of things..."])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia (Affection: \\V[3290])>It seems that even your heart has been rejuvenated. You're just like a sister to Miss Emily..."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ufufu, ufufufu..."])
    JumpToLabel(["メニュー"])
    Label(["294"])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Mother... I've failed at the auditions again.\nIs it hopeless to have lots of tentacles after all?"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Not necessarily, Emily.\nI don't have any tentacles at all, but I failed as well..."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>My next objective is to not toy with the judges. You shouldn't dissolve the judges either, Mother."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Yes, next time...\nLet us decorate our debut as a magnificent mother-and-daughter unit."])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ah, Mephisto...\nIt seems you are as ill-natured as ever."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>Oh, Cassandra...\nYou seem to have completely lost your fame lately."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ufufu, it's amusing..."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>It's amusing all right, ufufu..."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alipheese the 16th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Isn't that a rather vague memory...?!!"])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alipheese the 16th..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 7, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Isn't that a rather vague memory...?!!"])
    JumpToLabel(["メニュー"])
    Label(["730"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Your Majesty, what incredible power you possess..."])
    ShowText(["It seems that strength is surging from your body."])
    ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
    ShowText(["\\n<Devouring Alice (Affection: \\V[3714])>"])
    ShowText(["Oh, I'm just acting normally."])
    ShowText(["It was a mutation that led me to this form..."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["Cassandra, it seems the curse has completely lifted."])
    ShowText(["I've never seen such a bright face before."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The life of a lady in the village..."])
    ShowText(["Until now, I felt it was a life of frustration."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Having suffered a miserable defeat, I was pushed to the outskirts..."])
    ShowText(["I thought my life was that of a loser."])
    ShowTextAttributes(["alice15th_fc3", 1, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["That's not true, you are—"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Yes, I realized it with this defeat."])
    ShowText(["What did I gain during my life of frustration?"])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["A lovely daughter, a responsible position as a lord..."])
    ShowText(["That was by no means a life of frustration."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["Blinded by hatred, I had not noticed."])
    ShowText(["You held something so wonderful in your hands..."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["If seen without hatred, my world shone."])
    ShowText(["Knowing that alone made this a meaningful battle."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["With this, we can finally reconcile."])
    ShowText(["It is exceedingly joyful that the grudge is gone..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7081, 1])
        ConditionalBranch([0, 7023, 1])
          Script(["unlimited_choices(11, [\"Give presents\","])
          ScriptMore(["\"Add to party\","])
          ScriptMore(["\"View present list\",\"Make a request\","])
          ScriptMore(["\"Never mind\"])"])
          Empty([])
        Else([])
          Script(["unlimited_choices(11, [\"Give presents\","])
          ScriptMore(["\"Add to party\","])
          ScriptMore(["\"View present list\",\"Make a request\","])
          ScriptMore(["\"Change Form\",\"Never mind\"])"])
          Empty([])
        BranchEnd([])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(295)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(295)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1076]"])
        ShowText(["Affection 2000:\\ia[1176]"]) # Blob Core
        ShowText(["Affection 4000:\\ia[1289]"])
        ShowText(["Affection 6000:\\ia[1649]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3295])"])
        ShowChoices([["Sticky Symphony (Affection: 10)", "Never mind"], 2])
        When([0, "Sticky Symphony (Affection: 10)"])
          ConditionalBranch([1, 3295, 0, 10, 1])
            Script(["call_novel_scene(5296)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
            ShowText(["\\n<Cassandra (Affection: \\V[3295])>Aren't you impatient..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7081, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ConditionalBranch([0, 7023, 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["What form would you like to transform into?"])
            ShowChoices([["Cassandra (Small)", "Cassandra (Large)"], 1])
            When([0, "カサンドラ（小）"])
              Script(["persona_change(295)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([1, "カサンドラ（大）"])
              Script(["persona_change(296)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["What form would you like to transform into?"])
            ShowChoices([["Cassandra (Small)", "Cassandra (Large)", "Cassandra (Gluttony)"], 1])
            When([0, "カサンドラ（小）"])
              Script(["persona_change(295)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([1, "カサンドラ（大）"])
              Script(["persona_change(296)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([2, "カサンドラ（暴食）"])
              Script(["persona_change(835)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_cassandra_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3295, 0, 500, 1])
      ConditionalBranch([1, 4295, 0, 0, 0])
        ControlVariables([4295, 4295, 0, 0, 1])
        ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1076, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 2000, 1])
      ConditionalBranch([1, 4295, 0, 1, 0])
        ControlVariables([4295, 4295, 0, 0, 2])
        ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1176, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 4000, 1])
      ConditionalBranch([1, 4295, 0, 2, 0])
        ControlVariables([4295, 4295, 0, 0, 3])
        ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1289, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 6000, 1])
      ConditionalBranch([1, 4295, 0, 3, 0])
        ControlVariables([4295, 4295, 0, 0, 4])
        ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1649, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Oh, are you taking me along?\nMake sure to watch your back, ufufu..."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Alipheese the 16th..."])
    ShowText(["Finally, it seems we've both returned to our original forms."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["Don't start saying troublesome things like deciding our genders now."])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["For me, the throne of the Monster Lord is no longer important..."])
    ShowText(["It's just a stubbornness not to lose to your bloodline."])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["If it's a duel, I'll accept it anytime..."])
    ShowText(["But don't involve others."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["I have admired you since I was a child..."])
    ShowText(["Ah, could I please have your autograph...?"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection: \\V[3045])>"])
    ShowText(["Is it alright if it's something written by a bear?"])
    ShowText(["...Yes, please."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ah, wonderful..."])
    ShowText(["I will make it a family treasure of the Nereid family..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Hey, Mother... what is this colored paper that says 'bear'?"])
    ShowText(["It's messy writing, can I throw it away?"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Nooooo!"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Lady Cassandra..."])
    ShowText(["I'm glad you've returned to your original form."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu... The body of a girl wasn't bad either."])
    ShowText(["I'm hungry; please prepare a meal right away."])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["As usual, ten servings of steak."])
    ShowText(["I will skillfully make it for you!"])
    JumpToLabel(["メニュー"])
    Label(["290"])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia (Affection: \\V[3290])>"])
    ShowText(["Ah, Lady Cassandra..."])
    ShowText(["You've returned to your original form, haven't you?"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["It took quite a long time, though..."])
    ShowText(["Really, Candy has been quite troublesome."])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia (Affection: \\V[3290])>"])
    ShowText(["If you return..."])
    ShowText(["The dissenters in the village will flee barefoot."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Please wait a little longer."])
    ShowText(["It seems it will still take some time to return to the village..."])
    JumpToLabel(["メニュー"])
    Label(["294"])
    ShowTextAttributes(["emily_fc1", 2, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Mother has returned to her original form~♪"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["But now, I won't be able to debut as a duo with you."])
    ShowText(["I must focus on being a manager and find a new partner..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["My new partner?"])
    ShowText(["I wouldn't mind going solo, though..."])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Is it really okay?"])
    ShowText(["We've been practicing our twin choreography until now..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["But I wonder if I can find someone that easily..."])
    ShowText(["A partner who syncs with me..."])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["392"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["393"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alipheese the 16th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Isn't that a rather vague memory...?!!"])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["cassandra_fc1", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alipheese the 16th..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc1", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Isn't that a rather vague memory...?!!"])
    JumpToLabel(["メニュー"])
    Label(["730"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Your Majesty, what incredible power you possess..."])
    ShowText(["It seems that strength is surging from your body."])
    ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
    ShowText(["\\n<Devouring Alice (Affection: \\V[3714])>"])
    ShowText(["Oh, I'm just acting normally."])
    ShowText(["It was a mutation that led me to this form..."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["Cassandra, it seems the curse has completely lifted."])
    ShowText(["I've never seen such a bright face before."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The life of a lady in the village..."])
    ShowText(["Until now, I felt it was a life of frustration."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Having suffered a miserable defeat, I was pushed to the outskirts..."])
    ShowText(["I thought my life was that of a loser."])
    ShowTextAttributes(["alice15th_fc3", 1, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["That's not true, you are—"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Yes, I realized it with this defeat."])
    ShowText(["What did I gain during my life of frustration?"])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["A lovely daughter, a responsible position as a lord..."])
    ShowText(["That was by no means a life of frustration."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["Blinded by hatred, I had not noticed."])
    ShowText(["You held something so wonderful in your hands..."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["If seen without hatred, my world shone."])
    ShowText(["Knowing that alone made this a meaningful battle."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["With this, we can finally reconcile."])
    ShowText(["It is exceedingly joyful that the grudge is gone..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7081, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(296)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(296)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1076]"])
        ShowText(["Affection 2000:\\ia[1176]"]) # Blob Core
        ShowText(["Affection 4000:\\ia[1289]"])
        ShowText(["Affection 6000:\\ia[1649]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3295])"])
        ShowChoices([["Sticky Flesh Assimilation (Affection: 10)", "Sticky Flesh Assimilation...? (Affection: 100)", "Never mind"], 3])
        When([0, "Sticky Flesh Assimilation (Affection: 10)"])
          ConditionalBranch([1, 3295, 0, 10, 1])
            Script(["call_novel_scene(5297)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
            ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let's not do that now.\nOr do you not value your life...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Sticky Flesh Assimilation...? (Affection: 100)"])
          ConditionalBranch([1, 3295, 0, 100, 1])
            Script(["call_novel_scene(5298)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
            ShowText(["\\n<Cassandra (Affection: \\V[3295])>Let's not do that now.\nOr do you not value your life...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7081, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ConditionalBranch([0, 7023, 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["What form would you like to transform into?"])
            ShowChoices([["Cassandra (Small)", "Cassandra (Large)"], 2])
            When([0, "カサンドラ（小）"])
              Script(["persona_change(295)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([1, "カサンドラ（大）"])
              Script(["persona_change(296)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["What form would you like to transform into?"])
            ShowChoices([["Cassandra (Small)", "Cassandra (Large)", "Cassandra (Gluttony)"], 2])
            When([0, "カサンドラ（小）"])
              Script(["persona_change(295)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([1, "カサンドラ（大）"])
              Script(["persona_change(296)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([2, "カサンドラ（暴食）"])
              Script(["persona_change(835)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    ShowPicture([5, "80_cassandra_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3295, 0, 500, 1])
      ConditionalBranch([1, 4295, 0, 0, 0])
        ControlVariables([4295, 4295, 0, 0, 1])
        ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
        ShowText(["Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1076, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 2000, 1])
      ConditionalBranch([1, 4295, 0, 1, 0])
        ControlVariables([4295, 4295, 0, 0, 2])
        ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
        ShowText(["Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1176, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 4000, 1])
      ConditionalBranch([1, 4295, 0, 2, 0])
        ControlVariables([4295, 4295, 0, 0, 3])
        ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
        ShowText(["Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1289, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3295, 0, 6000, 1])
      ConditionalBranch([1, 4295, 0, 3, 0])
        ControlVariables([4295, 4295, 0, 0, 4])
        ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
        ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
        ShowText(["Allow me to give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1649, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["The curse of 'gluttony' has been lifted, but..."])
    ShowText(["It seems that power still remains within me."])
    JumpToLabel(["メニュー"])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["Is that your true sharpness, Cassandra?"])
    ShowText(["You've finally awakened, shaking off the humiliation of defeat."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["It's not just the two defeats that have given me resolve."])
    ShowText(["I realized the difference in caliber from Alipheese the 15th."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["While I was buried in the village, trembling with impatience and frustration..."])
    ShowText(["The 15th was solidifying her resolve to become a slaughterer to save the world."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["And even though the world has become so chaotic,"])
    ShowText(["She continues to fly across the world to fulfill her mission..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The scale is different from me, who couldn't step out of my own boundaries."])
    ShowText(["I have come to realize how small I truly am."])
    ShowTextAttributes(["alice_fc5", 1, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["There are not many who can face their own shortcomings in this world."])
    ShowText(["Indeed, you were a monster noble on par with my mother."])
    JumpToLabel(["メニュー"])
    Label(["6"])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["Is that your true sharpness, Cassandra?"])
    ShowText(["You've finally awakened, shaking off the humiliation of defeat."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["It's not just the two defeats that have given me resolve."])
    ShowText(["I realized the difference in caliber from Alipheese the 15th."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["While I was buried in the village, trembling with impatience and frustration..."])
    ShowText(["The 15th was solidifying her resolve to become a slaughterer to save the world."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["And even though the world has become so chaotic,"])
    ShowText(["She continues to fly across the world to fulfill her mission..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The scale is different from me, who couldn't step out of my own boundaries."])
    ShowText(["I have come to realize how small I truly am."])
    ShowTextAttributes(["alice_fc1", 1, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["There are not many who can face their own shortcomings in this world."])
    ShowText(["Indeed, you were a monster noble on par with my mother."])
    JumpToLabel(["メニュー"])
    Label(["7"])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["Is that your true sharpness, Cassandra?"])
    ShowText(["You've finally awakened, shaking off the humiliation of defeat."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["It's not just the two defeats that have given me resolve."])
    ShowText(["I realized the difference in caliber from Alipheese the 15th."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["While I was buried in the village, trembling with impatience and frustration..."])
    ShowText(["The 15th was solidifying her resolve to become a slaughterer to save the world."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["And even though the world has become so chaotic,"])
    ShowText(["She continues to fly across the world to fulfill her mission..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The scale is different from me, who couldn't step out of my own boundaries."])
    ShowText(["I have come to realize how small I truly am."])
    ShowTextAttributes(["alice_fc7", 1, 0, 2])
    ShowText(["\\n<Alice (Affection: \\V[3005])>"])
    ShowText(["There are not many who can face their own shortcomings in this world."])
    ShowText(["Indeed, you were a monster noble on par with my mother."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["I have admired you since I was a child..."])
    ShowText(["Ah, could I please have your autograph...?"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection: \\V[3045])>"])
    ShowText(["Is it alright if it's something written by a bear?"])
    ShowText(["...Yes, please."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ah, wonderful..."])
    ShowText(["I will make it a family treasure of the Nereid family..."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Hey, Mother... what is this colored paper that says 'bear'?"])
    ShowText(["It's messy writing, can I throw it away?"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Nooooo!"])
    JumpToLabel(["メニュー"])
    Label(["233"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Lady Cassandra..."])
    ShowText(["Ah, what a powerful figure you have..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu... You look different, don't you?"])
    ShowText(["I'm hungry; please prepare a meal right away."])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["As usual, ten servings of steak."])
    ShowText(["I will skillfully make it for you!"])
    ShowTextAttributes(["cassandra_fc4", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["That alone is not enough..."])
    ShowText(["Please make it for 20 people."])
    JumpToLabel(["メニュー"])
    Label(["290"])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia (Affection: \\V[3290])>"])
    ShowText(["Ah, Lady Cassandra..."])
    ShowText(["What a powerful figure you have."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Finally, I was able to return to my true self."])
    ShowText(["I made you all go through hardships, didn't I..."])
    ShowTextAttributes(["madaminsect_fc1", 0, 0, 2])
    ShowText(["\\n<Sylvia (Affection: \\V[3290])>"])
    ShowText(["If you return..."])
    ShowText(["The dissenters in the village will flee barefoot."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Please wait a little longer."])
    ShowText(["It seems it will still take some time to return to the village..."])
    JumpToLabel(["メニュー"])
    Label(["294"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Mother, you've become such a wonderful figure..."])
    ShowText(["You seem to be overflowing with confidence and composure in your beautiful body."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The me you have seen was trapped in frustration and impatience..."])
    ShowText(["This is the me before I lost to Alipheese the 15th."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["It's not just a simple physical enhancement..."])
    ShowText(["I have been freed from the shackles of my mind."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["In other words, you've returned to your true self, Mother."])
    ShowText(["To my mother, who competed for the throne with Alipheese the 15th..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Now, let's go, Emily."])
    ShowText(["As a noble monster noble, we shall save this world."])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>"])
    ShowText(["Yes, Mother!!"])
    JumpToLabel(["メニュー"])
    Label(["391"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["392"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc3", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["393"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Oh, Mephisto..."])
    ShowText(["As always, you seem to have a wicked nature."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Oh, Cassandra..."])
    ShowText(["It seems you've recently fallen from grace."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu, how interesting..."])
    ShowTextAttributes(["mefist_fc4", 0, 0, 2])
    ShowText(["\\n<Mephisto (Affection: \\V[3233])>"])
    ShowText(["Isn't it interesting, fufufu..."])
    JumpToLabel(["メニュー"])
    Label(["704"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alipheese the 16th..."])
    ShowTextAttributes(["neris_fc1", 2, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc1", 0, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Isn't that a rather vague memory...?!!"])
    JumpToLabel(["メニュー"])
    Label(["705"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["You have defeated me before, haven't you?"])
    ShowText(["And you're the daughter of Alipheese the 16th..."])
    ShowTextAttributes(["neris_fc2", 2, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["neris_fc2", 0, 0, 2])
    ShowText(["\\n<Neris (Affection: \\V[3704])>"])
    ShowText(["Ah, that!"])
    ShowText(["The lord of some village!!"])
    ShowTextAttributes(["cassandra_fc4", 2, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Isn't that a rather vague memory...?!!"])
    JumpToLabel(["メニュー"])
    Label(["730"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Your Majesty, what incredible power you possess..."])
    ShowText(["It seems that strength is surging from your body."])
    ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
    ShowText(["\\n<Devouring Alice (Affection: \\V[3714])>"])
    ShowText(["Oh, I'm just acting normally."])
    ShowText(["It was a mutation that led me to this form..."])
    JumpToLabel(["メニュー"])
    Label(["751"])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["Cassandra, it seems the curse has completely lifted."])
    ShowText(["I've never seen such a bright face before."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["The life of a lady in the village..."])
    ShowText(["Until now, I felt it was a life of frustration."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Having suffered a miserable defeat, I was pushed to the outskirts..."])
    ShowText(["I thought my life was that of a loser."])
    ShowTextAttributes(["alice15th_fc3", 1, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["That's not true, you are—"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["Yes, I realized it with this defeat."])
    ShowText(["What did I gain during my life of frustration?"])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["A lovely daughter, a responsible position as a lord..."])
    ShowText(["That was by no means a life of frustration."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["Blinded by hatred, I had not noticed."])
    ShowText(["You held something so wonderful in your hands..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3835])>"])
    ShowText(["If seen without hatred, my world shone."])
    ShowText(["Knowing that alone made this a meaningful battle."])
    ShowTextAttributes(["alice15th_fc3", 0, 0, 2])
    ShowText(["\\n<Alipheese the 15th (Affection: \\V[3751])>"])
    ShowText(["With this, we can finally reconcile."])
    ShowText(["It is exceedingly joyful that the grudge is gone..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7081, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change Form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(835)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(835)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500: Ring of Darkness"])
        ShowText(["Affection 2000: Blob Core"])
        ShowText(["Affection 4000: Secret Book of Sharp Swords"])
        ShowText(["Affection 6000: Dark Enlightenment"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3295])"])
        ShowChoices([["Digest with Sticky Flesh (Affection: 10)", "Stop"], 2])
        When([0, "粘肉消化（好感度:10）"])
          ConditionalBranch([1, 3295, 0, 10, 1])
            Script(["call_novel_scene(7716)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
            ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
            ShowText(["Let's not do that now."])
            ShowText(["You value your life, don't you...?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7081, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ConditionalBranch([0, 7023, 1])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["What form would you like to transform into?"])
            ShowChoices([["Cassandra (Small)", "Cassandra (Large)"], 2])
            When([0, "カサンドラ（小）"])
              Script(["persona_change(295)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([1, "カサンドラ（大）"])
              Script(["persona_change(296)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          Else([])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["What form would you like to transform into?"])
            ShowChoices([["Cassandra (Small)", "Cassandra (Large)", "Cassandra (Gluttony)"], 3])
            When([0, "カサンドラ（小）"])
              Script(["persona_change(295)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([1, "カサンドラ（大）"])
              Script(["persona_change(296)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            When([2, "カサンドラ（暴食）"])
              Script(["persona_change(835)"])
              ErasePicture([5])
              ExitEventProcessing([])
              Empty([])
            ChoicesEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 3
    Empty([])

  Page 4
    Empty([])

  Page 5
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowPicture([5, "80_maidscyulla_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3289, 0, 100, 1])
      ConditionalBranch([1, 4289, 0, 0, 0])
        ControlVariables([4289, 4289, 0, 0, 1])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran (Affection: \\V[3289])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1100, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3289, 0, 500, 1])
      ConditionalBranch([1, 4289, 0, 1, 0])
        ControlVariables([4289, 4289, 0, 0, 2])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran (Affection: \\V[3289])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1351, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3289, 0, 2000, 1])
      ConditionalBranch([1, 4289, 0, 2, 0])
        ControlVariables([4289, 4289, 0, 0, 3])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran (Affection: \\V[3289])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1691, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3289, 0, 4000, 1])
      ConditionalBranch([1, 4289, 0, 3, 0])
        ControlVariables([4289, 4289, 0, 0, 4])
        ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
        ShowText(["\\n<Ran (Affection: \\V[3289])>Let me give you this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1618, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>I shall devote myself to Lady Cassandra at any time."])
    JumpToLabel(["メニュー"])
    Label(["294"])
    ShowTextAttributes(["emily_fc1", 1, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Ran, I'd like a hamburger steak for today's meal!"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>Miss Emily... You will not grow bigger if you do not eat your vegetables."])
    ShowTextAttributes(["emily_fc1", 0, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Excuse me, but I'm already big enough!"])
    ShowTextAttributes(["maidscyulla_fc1", 3, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>With that chest... Is it big enough...?"])
    ShowTextAttributes(["emily_fc1", 3, 0, 2])
    ShowText(["\\n<Emily (Affection: \\V[3294])>Mom! Fire this maid!"])
    JumpToLabel(["メニュー"])
    Label(["295"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>Lady Cassandra, you have become completely young."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>Ufufu... I feel as if even my heart has become young again. Ran, would you also like to be rejuvenated and join together with Emily and I as a trio?"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>What, are you planning on a three-person idol debut...? I shall only accept your feelings."])
    ShowTextAttributes(["cassandra_fc1", 5, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>That's too bad, I thought it would be a lot of fun..."])
    JumpToLabel(["メニュー"])
    Label(["296"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Lady Cassandra..."])
    ShowText(["I'm glad you've returned to your original form."])
    ShowTextAttributes(["cassandra_fc1", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu... The body of a girl wasn't bad either."])
    ShowText(["I'm hungry; please prepare a meal right away."])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["As usual, ten servings of steak."])
    ShowText(["I will skillfully make it for you!"])
    JumpToLabel(["メニュー"])
    Label(["351"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>We're the same, right down to our occupation... You served at the Monster Lord's Castle, did you not?"])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>That is correct... It is a very worthwhile place to work at. How about you...?"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>I have long served the Nereneid family, however... I cannot imagine encountering another master like her."])
    ShowTextAttributes(["scylla_s_fc1", 0, 0, 2])
    ShowText(["\\n<Cecile (Affection: \\V[3351])>That would be for the best...\nIt would seem the life of a maid is fulfilling for the both of us."])
    ShowText([""])
    ShowText([""])
    JumpToLabel(["メニュー"])
    Label(["464"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Oh, there are maids among angels too."])
    ShowText(["Having angels serve you could be quite interesting..."])
    ShowTextAttributes(["maid_angel_fc1", 0, 0, 2])
    ShowText(["\\n<Maiciel (Affection: \\V[3464])>"])
    ShowText(["It is written in ancient texts that scyllas are suitable for being maids."])
    ShowText(["What is the secret to that?"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Of course, it's these countless tentacles."])
    ShowText(["By utilizing this, I can provide service for ten people."])
    ShowTextAttributes(["maid_angel_fc1", 0, 0, 2])
    ShowText(["\\n<Maiciel (Affection: \\V[3464])>"])
    ShowText(["Then, I too..."])
    ShowText(["If I could grow multiple arms like the high-ranking angels..."])
    ShowTextAttributes(["maidscyulla_fc1", 3, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Are high-ranking angels those who have multiple arms?"])
    ShowText(["That's rather creepy..."])
    JumpToLabel(["メニュー"])
    Label(["835"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["Lady Cassandra..."])
    ShowText(["Ah, what a powerful figure you have..."])
    ShowTextAttributes(["cassandra_fc4", 0, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["Ufufu... You look different, don't you?"])
    ShowText(["I'm hungry; please prepare a meal right away."])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran (Affection: \\V[3289])>"])
    ShowText(["As usual, ten servings of steak."])
    ShowText(["I will skillfully make it for you!"])
    ShowTextAttributes(["cassandra_fc4", 1, 0, 2])
    ShowText(["\\n<Cassandra (Affection: \\V[3295])>"])
    ShowText(["That alone is not enough..."])
    ShowText(["Please make it for 20 people."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(289)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(289)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1100]"])
        ShowText(["Affection 500:\\ia[1351]"])
        ShowText(["Affection 2000:\\ia[1691]"])
        ShowText(["Affection 4000:\\ia[1618]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3289])"])
        ShowChoices([["Swallow (Affection: 10)", "Swallow...? (Affection: 100)", "Never mind"], 3])
        When([0, "Swallow (Affection: 10)"])
          ConditionalBranch([1, 3289, 0, 10, 1])
            Script(["call_novel_scene(5266)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
            ShowText(["\\n<Ran (Affection: \\V[3289])>Would you be fine with another occasion?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Swallow...? (Affection: 100)"])
          ConditionalBranch([1, 3289, 0, 100, 1])
            Script(["call_novel_scene(5267)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
            ShowText(["\\n<Ran (Affection: \\V[3289])>Would you be fine with another occasion?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_d_succubus_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3288, 0, 500, 1])
      ConditionalBranch([1, 4288, 0, 0, 0])
        ControlVariables([4288, 4288, 0, 0, 1])
        ShowTextAttributes(["d_succubus_fc1", 1, 0, 2])
        ShowText(["\\n<Natasha (Affection: \\V[3288])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1586, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3288, 0, 2000, 1])
      ConditionalBranch([1, 4288, 0, 1, 0])
        ControlVariables([4288, 4288, 0, 0, 2])
        ShowTextAttributes(["d_succubus_fc1", 1, 0, 2])
        ShowText(["\\n<Natasha (Affection: \\V[3288])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1028, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3288, 0, 4000, 1])
      ConditionalBranch([1, 4288, 0, 2, 0])
        ControlVariables([4288, 4288, 0, 0, 3])
        ShowTextAttributes(["d_succubus_fc1", 1, 0, 2])
        ShowText(["\\n<Natasha (Affection: \\V[3288])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1596, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3288, 0, 6000, 1])
      ConditionalBranch([1, 4288, 0, 3, 0])
        ControlVariables([4288, 4288, 0, 0, 4])
        ShowTextAttributes(["d_succubus_fc1", 1, 0, 2])
        ShowText(["\\n<Natasha (Affection: \\V[3288])>Please accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1646, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>Where are we going to visit next?\nPlease take me somewhere really fun..."])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3163])>Natasha, let us depart so we can bring salvation to oppressed people today."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>All right, Miss Lily..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>This is getting suspicious!"])
    ShowTextAttributes(["lily_fc1", 3, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3163])>You there, your face looks pale...\nWhy don't you come with us and help save the oppressed?"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>Let's fight for justice together..."])
    ShowTextAttributes(["sonia_fc3", 2, 0, 2])
    ShowText(["\\n<Sonya>I've been recruited for something?!"])
    JumpToLabel(["メニュー"])
    Label(["287"])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus (Affection: \\V[3287])>Have you gotten used to life here, Natasha?"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>I've lived through hell, this place is like heaven."])
    ShowTextAttributes(["succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Succubus (Affection: \\V[3287])>You've been through a painful experience...\nCould you please eat some potatoes to fill your stomach?"])
    ShowTextAttributes(["d_succubus_fc1", 2, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>I-I refuse..."])
    JumpToLabel(["メニュー"])
    Label(["342"])
    ShowTextAttributes(["m_shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Esmeralda (Affection: \\V[3342])>Would you like one of my swirling grudges...?"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>No, I'm good enough."])
    ShowTextAttributes(["m_shadow_fc1", 0, 0, 2])
    ShowText(["\\n<Esmeralda (Affection: \\V[3342])>You look like you will bear an excellent grudge once you die..."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>I have to work hard so that won't happen..."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>Miss Morrigan...\nI've become very indebted to you from that time."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan (Affection: \\V[3382])>Hm? I was just going on a rampage.\nIt was my older sister Lilith who showed you mercy."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>Even so... I was saved by you.\nI will never forget the favor you did for me back then."])
    ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
    ShowText(["\\n<Morrigan (Affection: \\V[3382])>You've obtained power at long last, so enjoy it as much as you can. I don't even know how long this world will still be around..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["Natasha, I've shown you an embarrassing side of myself."])
    ShowText(["I would be happy if my disgrace could serve as a lesson for you..."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>"])
    ShowText(["That's not true, Sister Lily."])
    ShowText(["Please let me learn from your resilience in adversity."])
    ShowTextAttributes(["lily_fc2", 0, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["You should learn a lot and broaden your horizons. If your perspective is narrow,"])
    ShowText(["You won't even realize you're on the wrong path."])
    ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
    ShowText(["\\n<Natasha (Affection: \\V[3288])>"])
    ShowText(["Yes, Sister..."])
    ShowText(["I plan to enter university and learn."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(288)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(288)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1586]"])
        ShowText(["Affection 2000:\\ia[1028]"]) # Strange Earrings
        ShowText(["Affection 4000:\\ia[1596]"])
        ShowText(["Affection 6000:\\ia[1646]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3288])"])
        ShowChoices([["Semen Sucking Tail (Affection: 10)", "Semen Sucking Tail...? (Affection: 100)", "Never mind"], 3])
        When([0, "Semen Sucking Tail (Affection: 10)"])
          ConditionalBranch([1, 3288, 0, 10, 1])
            Script(["call_novel_scene(5261)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
            ShowText(["\\n<Natasha (Affection: \\V[3288])>Do you desire me? Ufufu...♪"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Semen Sucking Tail...? (Affection: 100)"])
          ConditionalBranch([1, 3288, 0, 100, 1])
            Script(["call_novel_scene(5262)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["d_succubus_fc1", 0, 0, 2])
            ShowText(["\\n<Natasha (Affection: \\V[3288])>Do you desire me? Ufufu...♪"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowPicture([5, "80_vouivre_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3352, 0, 500, 1])
      ConditionalBranch([1, 4352, 0, 0, 0])
        ControlVariables([4352, 4352, 0, 0, 1])
        ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
        ShowText(["\\n<Vivi (Affection: \\V[3352])>Yes, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1541, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3352, 0, 2000, 1])
      ConditionalBranch([1, 4352, 0, 1, 0])
        ControlVariables([4352, 4352, 0, 0, 2])
        ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
        ShowText(["\\n<Vivi (Affection: \\V[3352])>Yes, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1028, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3352, 0, 4000, 1])
      ConditionalBranch([1, 4352, 0, 2, 0])
        ControlVariables([4352, 4352, 0, 0, 3])
        ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
        ShowText(["\\n<Vivi (Affection: \\V[3352])>Yes, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1596, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3352, 0, 6000, 1])
      ConditionalBranch([1, 4352, 0, 3, 0])
        ControlVariables([4352, 4352, 0, 0, 4])
        ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
        ShowText(["\\n<Vivi (Affection: \\V[3352])>Yes, use this."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1636, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>I'm a monster who has transformed into a saint.\nI can also use holy power, even if just a little♪"])
    JumpToLabel(["メニュー"])
    Label(["167"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>You're quite a strange monster.\nHave you accomplished the holy-dark fusion by any chance...?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>I don't think that's even possible.\nMy mutation contained an excessive amount of holy elements which went to my right side."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>...Would you mind if I tried mixing them for an experiment?"])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>If you cause a fusion reaction, I'll probably blow up! I'm in perfect harmony this way..."])
    JumpToLabel(["メニュー"])
    Label(["321"])
    ShowTextAttributes(["dryad_fc1", 4, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>Are you evil? Or are you righteous?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>I'm half-righteous, half-evil."])
    ShowTextAttributes(["dryad_fc1", 6, 0, 2])
    ShowText(["\\n<Dorie (Affection: \\V[3321])>Half and half doesn't make it clear...\nJust show it properly like me."])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>Even if you say that..."])
    JumpToLabel(["メニュー"])
    Label(["366"])
    ShowTextAttributes(["AD-5_fc1", 0, 0, 2])
    ShowText(["\\n<Wrappy (Affection: \\V[3366])>Strange monster...\nAre you half-angel...?"])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>Aren't you pretty strange yourself?\nYou're an angel mixed with undead..."])
    ShowTextAttributes(["AD-5_fc1", 0, 0, 2])
    ShowText(["\\n<Wrappy (Affection: \\V[3366])>I am an experimental body...\nWhat about you...?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>I'm a mutant.\nLet's get along as fellow oddballs♪"])
    ShowTextAttributes(["AD-5_fc1", 0, 0, 2])
    ShowText(["\\n<Wrappy (Affection: \\V[3366])>Nice to meet you..."])
    JumpToLabel(["メニュー"])
    Label(["430"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>"])
    ShowText(["Your body is also half and half, huh?"])
    ShowText(["It's apoptosis, but it feels relatable~♪"])
    ShowTextAttributes(["persephone_fc1", 0, 0, 2])
    ShowText(["\\n<Persephone (Affection: \\V[3430])>"])
    ShowText(["It's just right..."])
    ShowText(["How about we trade halves of our bodies?"])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>"])
    ShowText(["Please spare me from that..."])
    ShowText(["It feels like I might get corrupted."])
    JumpToLabel(["メニュー"])
    Label(["837"])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>"])
    ShowText(["You're quite a strange monster."])
    ShowText(["Have you accomplished the holy-dark fusion by any chance...?"])
    ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>"])
    ShowText(["There's no way that's possible."])
    ShowText(["I have an excessive amount of holy elements due to mutation, which has concentrated on my right side."])
    ShowTextAttributes(["lusia_fc2", 0, 0, 2])
    ShowText(["\\n<Lucia (Affection: \\V[3167])>"])
    ShowText(["...Would you mind if I tried mixing them for an experiment?"])
    ShowTextAttributes(["vouivre_fc1", 2, 0, 2])
    ShowText(["\\n<Vivi (Affection: \\V[3352])>"])
    ShowText(["If a fusion reaction occurs, I'll probably blow up!"])
    ShowText(["With this, I'm in perfect harmony..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(352)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(352)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1541]"])
        ShowText(["Affection 2000:\\ia[1028]"]) # Strange Earrings
        ShowText(["Affection 4000:\\ia[1596]"])
        ShowText(["Affection 6000:\\ia[1636]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3352])"])
        ShowChoices([["Blowjob (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Blowjob (Affection: 10)"])
          ConditionalBranch([1, 3352, 0, 10, 1])
            Script(["call_novel_scene(5576)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
            ShowText(["\\n<Vivi (Affection: \\V[3352])>Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3352, 0, 100, 1])
            Script(["call_novel_scene(5577)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["vouivre_fc1", 0, 0, 2])
            ShowText(["\\n<Vivi (Affection: \\V[3352])>Maybe next time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowPicture([5, "80_zyakotuonna_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3345, 0, 500, 1])
      ConditionalBranch([1, 4345, 0, 0, 0])
        ControlVariables([4345, 4345, 0, 0, 1])
        ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
        ShowText(["\\n<Jakotsu (Affection: \\V[3345])>You should take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1381, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3345, 0, 2000, 1])
      ConditionalBranch([1, 4345, 0, 1, 0])
        ControlVariables([4345, 4345, 0, 0, 2])
        ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
        ShowText(["\\n<Jakotsu (Affection: \\V[3345])>You should take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1461, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3345, 0, 4000, 1])
      ConditionalBranch([1, 4345, 0, 2, 0])
        ControlVariables([4345, 4345, 0, 0, 3])
        ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
        ShowText(["\\n<Jakotsu (Affection: \\V[3345])>You should take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1083, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3345, 0, 6000, 1])
      ConditionalBranch([1, 4345, 0, 3, 0])
        ControlVariables([4345, 4345, 0, 0, 4])
        ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
        ShowText(["\\n<Jakotsu (Affection: \\V[3345])>You should take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1675, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>Anyone who refers to me as \"jakotsu-baba\" shall be strangled to death. If you want to be wrapped by my snakes, just say so."])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>Wow, there's so many snakes!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>Shall I give you one?\nIt's a trifle for me to grow as many as I like..."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>In that case, maybe I should have it for dinner tonight..."])
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>Don't eat it! Grow your own if you're a lamia!"])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>"])
    ShowText(["Wow, so many snakes!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>"])
    ShowText(["Would you like one?"])
    ShowText(["They grow back in no time..."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>"])
    ShowText(["Then, shall we have them for dinner tonight...?"])
    ShowTextAttributes(["zyakotuonna_fc1", 2, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>"])
    ShowText(["Don't eat it! If it's a Lamia, let it grow back!"])
    JumpToLabel(["メニュー"])
    Label(["214"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>Ah, a nure-onna...\nYou're slimy as I expected."])
    ShowTextAttributes(["nureonnna_fc1", 0, 0, 2])
    ShowText(["\\n<Shiranami (Affection: \\V[3214])>Ah, a jakotsu-baba... I mean, a jakotsu-onna...\nExcuse me, but are you a jakotsu-musume?"])
    ShowTextAttributes(["zyakotuonna_fc1", 1, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>Kukuku..."])
    ShowTextAttributes(["nureonnna_fc1", 1, 0, 2])
    ShowText(["\\n<Shiranami (Affection: \\V[3214])>Fufu..."])
    JumpToLabel(["メニュー"])
    Label(["253"])
    ShowTextAttributes(["medusa_fc1", 1, 0, 2])
    ShowText(["\\n<Diusa (Affection: \\V[3253])>Looking after our snakes is difficult..."])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>Your snakes are small, but you have a lot of them... Even if they don't need to be fed as much, taking care of each one must be difficult."])
    ShowTextAttributes(["medusa_fc1", 0, 0, 2])
    ShowText(["\\n<Diusa (Affection: \\V[3253])>Yeah, that's for sure...\nHey snakes! Don't fight!"])
    ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
    ShowText(["\\n<Jakotsu (Affection: \\V[3345])>My snakes also tend to run wild sometimes..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(345)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(345)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1381]"])
        ShowText(["Affection 2000:\\ia[1461]"])
        ShowText(["Affection 4000:\\ia[1083]"]) # Expert's Black Belt
        ShowText(["Affection 6000:\\ia[1675]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3345])"])
        ShowChoices([["Snake Teasing (Affection: 10)", "Never mind"], 2])
        When([0, "Snake Teasing (Affection: 10)"])
          ConditionalBranch([1, 3345, 0, 10, 1])
            Script(["call_novel_scene(5541)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["zyakotuonna_fc1", 0, 0, 2])
            ShowText(["\\n<Jakotsu (Affection: \\V[3345])>How uncouth..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowPicture([5, "80_mob_murabito3_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_murabito3_fc1", 2, 0, 2])
    ShowText(["\\n<Lara (Affection: \\V[3572])>I'm not very confident in myself, but...I'll try my best♪"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "Add to party"])
      ErasePicture([5])
      Script(["move_actor_ex(572)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Battle fuck"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7221])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "Never mind"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowPicture([5, "80_cassandra_st41", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3834, 0, 500, 1])
      ConditionalBranch([1, 4834, 0, 0, 0])
        ControlVariables([4834, 4834, 0, 0, 1])
        ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
        ShowText(["\\n<Monster Lord Cassandra (Affection: \\V[3834])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([112, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3834, 0, 2000, 1])
      ConditionalBranch([1, 4834, 0, 1, 0])
        ControlVariables([4834, 4834, 0, 0, 2])
        ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
        ShowText(["\\n<Monster Lord Cassandra (Affection: \\V[3834])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([112, 0, 0, 2])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3834, 0, 4000, 1])
      ConditionalBranch([1, 4834, 0, 2, 0])
        ControlVariables([4834, 4834, 0, 0, 3])
        ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
        ShowText(["\\n<Monster Lord Cassandra (Affection: \\V[3834])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([112, 0, 0, 3])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3834, 0, 6000, 1])
      ConditionalBranch([1, 4834, 0, 3, 0])
        ControlVariables([4834, 4834, 0, 0, 4])
        ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
        ShowText(["\\n<Monster Lord Cassandra (Affection: \\V[3834])>Accept this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([112, 0, 0, 5])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
    ShowText(["\\n<Monster Lord Cassandra (Affection: \\V[3834])>Being here is a bore...\nShall I go devour something?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(834)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(834)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection   500:\\ii[112]"])
        ShowText(["Affection 2000:\\ii[112]×2"])
        ShowText(["Affection 4000:\\ii[112]×3"])
        ShowText(["Affection 6000:\\ii[112]×5"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3834])"])
        ShowChoices([["Absorption (Affection: 10)", "Never mind"], 2])
        When([0, "Absorption (Affection: 10)"])
          ConditionalBranch([1, 3834, 0, 10, 1])
            Script(["call_novel_scene(5851)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["cassandra_fc3", 0, 0, 2])
            ShowText(["\\n<Monster Lord Cassandra (Affection: \\V[3834])>Let's do that some other time..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowPicture([5, "80_sanki_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3426, 0, 2000, 1])
      ConditionalBranch([1, 4426, 0, 0, 0])
        ControlVariables([4426, 4426, 0, 0, 1])
        ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
        ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
        ShowText(["Here, take this, and get ready for some sweet dreams!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1043, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3426, 0, 4000, 1])
      ConditionalBranch([1, 4426, 0, 1, 0])
        ControlVariables([4426, 4426, 0, 0, 2])
        ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
        ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
        ShowText(["Here, take this, and get ready for some sweet dreams!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1589, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3426, 0, 6000, 1])
      ConditionalBranch([1, 4426, 0, 2, 0])
        ControlVariables([4426, 4426, 0, 0, 3])
        ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
        ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
        ShowText(["Here, take this, and get ready for some sweet dreams!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1477, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3426, 0, 10000, 1])
      ConditionalBranch([1, 4426, 0, 3, 0])
        ControlVariables([4426, 4426, 0, 0, 4])
        ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
        ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
        ShowText(["Here, take this, and get ready for some sweet dreams!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1491, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["You want to play with me? Make sure to bring the other two, too!"])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["I shall accompany you, your majesty!"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection: \\V[3045])>"])
    ShowText(["Black Dahlia... Use your power to fascinate the enemy."])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Understood! I shall do my best!"])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["I shall accompany you, your majesty!"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Dahlia... Use your power to fascinate the enemy."])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Understood! I shall do my best!"])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Your Majesty, I will accompany you!"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Dahlia..."])
    ShowText(["Use your power to charm the enemy."])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Understood! I shall do my best!"])
    JumpToLabel(["メニュー"])
    Label(["427"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Let's go together, Black Mamba!"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Alright, leave the front lines to me!"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["In that case, can you stop swinging around your tail so much? You hit me right in the face last time."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["You need to pay more attention to where you aim your spells, too. Remember that time you burnt my hair?"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["We stand as the Three Nobles of Black! Our teamwork, a shining gold standard!"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["We will strike down any who stand in our way!"])
    JumpToLabel(["メニュー"])
    Label(["428"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Let's go together, Black Dahlia!"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Leave magic attacks to me!"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Can you hold off on the fire magic a bit, though? You've gotten closer to killing me than some of our enemies."])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Then can you stop sending your bats everywhere all at once? They're sucking my blood, too..."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["We stand as the Three Nobles of Black! Our three bodies move as one!"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["No force can stand up to our might!"])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Sister, why do you oppose His Majesty?"])
    ShowText(["That person is the conqueror who will rule the world..."])
    ShowTextAttributes(["alice9th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese the 9th (Affection: \\V[3741])>"])
    ShowText(["Black Dahlia..."])
    ShowText(["It's laughable that a succubus is lost in dreams."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(426)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(426)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ia[1043]"]) # Finesse Necklace
        ShowText(["Affection 4000:\\ia[1589]"]) # Incontinence Guard
        ShowText(["Affection 6000:\\ia[1477]"]) # Secret Trance Crest
        ShowText(["Affection 10000:\\ia[1491]"]) # Pleasure Ring
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3426])"])
        ShowChoices([["Cowgirl Drain (Affection: 10)", "Cowgirl Drain? (Affection: 100)", "Never mind"], 3])
        When([0, "Cowgirl Drain (Affection: 10)"])
          ConditionalBranch([1, 3426, 0, 10, 1])
            Script(["call_novel_scene(6061)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
            ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
            ShowText(["Sorry, I'm not really feeling it right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Cowgirl Drain? (Affection: 100)"])
          ConditionalBranch([1, 3426, 0, 100, 1])
            Script(["call_novel_scene(6062)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
            ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
            ShowText(["Sorry, I'm not really feeling it right now..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowPicture([5, "80_sanki_st11", 0, 0, 200, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3427, 0, 2000, 1])
      ConditionalBranch([1, 4427, 0, 0, 0])
        ControlVariables([4427, 4427, 0, 0, 1])
        ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
        ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
        ShowText(["Take this, it should serve you well."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1193, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3427, 0, 4000, 1])
      ConditionalBranch([1, 4427, 0, 1, 0])
        ControlVariables([4427, 4427, 0, 0, 2])
        ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
        ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
        ShowText(["Take this, it should serve you well."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1237, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3427, 0, 6000, 1])
      ConditionalBranch([1, 4427, 0, 2, 0])
        ControlVariables([4427, 4427, 0, 0, 3])
        ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
        ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
        ShowText(["Take this, it should serve you well."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1462, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3427, 0, 10000, 1])
      ConditionalBranch([1, 4427, 0, 3, 0])
        ControlVariables([4427, 4427, 0, 0, 4])
        ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
        ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
        ShowText(["Take this, it should serve you well."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1293, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Are we to depart? I can't wait! Take the others too, and let's be off at once!"])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Allow me to be your lance, your majesty!"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection: \\V[3045])>"])
    ShowText(["Black Mamba... Your martial prowess will be a great boon."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["It is an honor, your majesty! I shall slay any enemy for you!"])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Allow me to be your lance, your majesty!"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Mamba... Your martial prowess will be a great boon."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["It is an honor, your majesty! I shall slay any enemy for you!"])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Your Majesty! I shall be your lance!"])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Mamba..."])
    ShowText(["Your martial prowess is reassuring."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["I am honored by your words, Your Majesty!"])
    ShowText(["I will slay any enemy!"])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Your Majesty! I shall be your lance!"])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Mamba..."])
    ShowText(["Your martial prowess is reassuring."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["I am honored by your words, Your Majesty!"])
    ShowText(["I will slay any enemy!"])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Your Majesty! I shall be your lance!"])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Mamba..."])
    ShowText(["Your martial prowess is reassuring."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["I am honored by your words, Your Majesty!"])
    ShowText(["I will slay any enemy!"])
    JumpToLabel(["メニュー"])
    Label(["426"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Let's go together, Black Mamba!"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Alright, leave the front lines to me!"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["In that case, can you stop swinging around your tail so much? You hit me right in the face last time."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["You need to pay more attention to where you aim your spells, too. Remember that time you burnt my hair?"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["We stand as the Three Nobles of Black! Our teamwork, a shining gold standard!"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["We will strike down any who stand in our way!"])
    JumpToLabel(["メニュー"])
    Label(["428"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Let us depart together, Black Rose!"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Indeed, use my support magic to fight to your fullest!"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Can you make sure it's actually support magic, though? That lightning bolt really hurt last time."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["How about you stop catching me with your wide range spear attacks? I'd rather not join our enemies on a shish kebab."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["We stand as the Three Nobles of Black! With our powers combined, none stand in our way!"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["All will fall before our might!"])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Sister's spear technique is superior to mine."])
    ShowText(["With those skills, you could have been that person's right arm..."])
    ShowTextAttributes(["alice9th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese the 9th (Affection: \\V[3741])>"])
    ShowText(["Not just a right arm, but even a single finger..."])
    ShowText(["No, I don't want to be even a hair's breadth."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(427)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(427)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ia[1193]"]) # Pledge Cup
        ShowText(["Affection 4000:\\ia[1237]"]) # Physical Tome
        ShowText(["Affection 6000:\\ia[1462]"]) # Secret Petrify Crest
        ShowText(["Affection 10000:\\ia[1293]"]) # Supreme Spear Scroll
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3427])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3427, 0, 10, 1])
            Script(["call_novel_scene(6066)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
            ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
            ShowText(["I desire battle right now. Can it wait until later?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowPicture([5, "80_sanki_st21", 0, 0, -200, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3428, 0, 2000, 1])
      ConditionalBranch([1, 4428, 0, 0, 0])
        ControlVariables([4428, 4428, 0, 0, 1])
        ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
        ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
        ShowText(["I shall grant this to you. Treat it as you would a family treasure..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1192, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3428, 0, 4000, 1])
      ConditionalBranch([1, 4428, 0, 1, 0])
        ControlVariables([4428, 4428, 0, 0, 2])
        ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
        ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
        ShowText(["I shall grant this to you. Treat it as you would a family treasure..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1593, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3428, 0, 6000, 1])
      ConditionalBranch([1, 4428, 0, 2, 0])
        ControlVariables([4428, 4428, 0, 0, 3])
        ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
        ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
        ShowText(["I shall grant this to you. Treat it as you would a family treasure..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1426, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3428, 0, 10000, 1])
      ConditionalBranch([1, 4428, 0, 3, 0])
        ControlVariables([4428, 4428, 0, 0, 4])
        ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
        ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
        ShowText(["I shall grant this to you. Treat it as you would a family treasure..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1368, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["We are the Three Nobles of Black... Our true power shows itself when we stand together as one."])
    JumpToLabel(["メニュー"])
    Label(["45"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Your majesty... Tell me how I may be of use to you."])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria (Affection: \\V[3045])>"])
    ShowText(["Black Rose... Use your noble powers to decorate the battlefield."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["It shall be done... My life is yours to command!"])
    JumpToLabel(["メニュー"])
    Label(["709"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Your majesty... Tell me how I may be of use to you."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Rose... Use your noble powers to decorate the battlefield."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["It shall be done... My life is yours to command!"])
    JumpToLabel(["メニュー"])
    Label(["710"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Your Majesty... I shall use my power only for you."])
    ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Rose..."])
    ShowText(["Use your noble powers to decorate the battlefield."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["As you say, Your Majesty..."])
    ShowText(["I dedicate my life to you!"])
    JumpToLabel(["メニュー"])
    Label(["711"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Your Majesty... I shall use my power only for you."])
    ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Rose..."])
    ShowText(["Use your noble powers to decorate the battlefield."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["As you say, Your Majesty..."])
    ShowText(["I dedicate my life to you!"])
    JumpToLabel(["メニュー"])
    Label(["712"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Your Majesty... I shall use my power only for you."])
    ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
    ShowText(["\\n<Black Alice (Affection: \\V[3045])>"])
    ShowText(["Black Rose..."])
    ShowText(["Use your noble powers to decorate the battlefield."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["As you say, Your Majesty..."])
    ShowText(["I dedicate my life to you!"])
    JumpToLabel(["メニュー"])
    Label(["426"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Let's go together, Black Dahlia!"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Leave magic attacks to me!"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Can you hold off on the fire magic a bit, though? You've gotten closer to killing me than some of our enemies."])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["Then can you stop sending your bats everywhere all at once? They're sucking my blood, too..."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["We stand as the Three Nobles of Black! Our three bodies move as one!"])
    ShowTextAttributes(["sanki0_fc1", 0, 0, 2])
    ShowText(["\\n<Black Dahlia (Affection: \\V[3426])>"])
    ShowText(["No force can stand up to our might!"])
    JumpToLabel(["メニュー"])
    Label(["428"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Let us depart together, Black Rose!"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Indeed, use my support magic to fight to your fullest!"])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["Can you make sure it's actually support magic, though? That lightning bolt really hurt last time."])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["How about you stop catching me with your wide range spear attacks? I'd rather not join our enemies on a shish kebab."])
    ShowTextAttributes(["sanki1_fc1", 0, 0, 2])
    ShowText(["\\n<Black Mamba (Affection: \\V[3427])>"])
    ShowText(["We stand as the Three Nobles of Black! With our powers combined, none stand in our way!"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["All will fall before our might!"])
    JumpToLabel(["メニュー"])
    Label(["741"])
    ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
    ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
    ShowText(["Sister, I shall descend upon you."])
    ShowText(["As an aide, I will assist her in her path to dominance."])
    ShowTextAttributes(["alice9th_fc2", 2, 0, 2])
    ShowText(["\\n<Alipheese the 9th (Affection: \\V[3741])>"])
    ShowText(["I refuse..."])
    ShowText(["I will not involve myself with that monster, even if I die."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(428)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(428)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ia[1192]"]) # Force Ring
        ShowText(["Affection 4000:\\ia[1593]"]) # Dagger Medal
        ShowText(["Affection 6000:\\ia[1426]"]) # Secret Blind Crest
        ShowText(["Affection 10000:\\ia[1368]"]) # Supreme Demon Arts Scroll
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3428])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3428, 0, 10, 1])
            Script(["call_novel_scene(6071)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["sanki2_fc1", 0, 0, 2])
            ShowText(["\\n<Black Rose (Affection: \\V[3428])>"])
            ShowText(["If you wish for pleasure, first offer me adequate compensation."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowPicture([5, "80_granabass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3642, 0, 2000, 1])
      ConditionalBranch([1, 4642, 0, 0, 0])
        ControlVariables([4642, 4642, 0, 0, 1])
        ShowTextAttributes(["granabass_fc1", 0, 0, 2])
        ShowText(["\\n<Granne (Affection: \\V[3642])>"])
        ShowText(["I have a reward for you. Here, take it from my breasts..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2728, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3642, 0, 4000, 1])
      ConditionalBranch([1, 4642, 0, 1, 0])
        ControlVariables([4642, 4642, 0, 0, 2])
        ShowTextAttributes(["granabass_fc1", 0, 0, 2])
        ShowText(["\\n<Granne (Affection: \\V[3642])>"])
        ShowText(["I have a reward for you. Here, take it from my breasts..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3604, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3642, 0, 6000, 1])
      ConditionalBranch([1, 4642, 0, 2, 0])
        ControlVariables([4642, 4642, 0, 0, 3])
        ShowTextAttributes(["granabass_fc1", 0, 0, 2])
        ShowText(["\\n<Granne (Affection: \\V[3642])>"])
        ShowText(["I have a reward for you. Here, take it from my breasts..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1624, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3642, 0, 10000, 1])
      ConditionalBranch([1, 4642, 0, 3, 0])
        ControlVariables([4642, 4642, 0, 0, 4])
        ShowTextAttributes(["granabass_fc1", 0, 0, 2])
        ShowText(["\\n<Granne (Affection: \\V[3642])>"])
        ShowText(["I have a reward for you. Here, take it from my breasts..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3988, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["I am a succubus with yoma genes. That should make me the highest class of succubi."])
    JumpToLabel(["メニュー"])
    Label(["382"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Ah, Lady Morrigan..."])
    ShowText(["I feel like I could get drunk on the psycho energy rising from you."])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan (Affection: \\V[3382])>"])
    ShowText(["Haha, it's amazing, isn't it!"])
    ShowText(["In the battle of the heavens, my power has grown even more!"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Ah..."])
    ShowText(["I want to drown in that aura and perish..."])
    ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
    ShowText(["\\n<Morrigan (Affection: \\V[3382])>"])
    ShowText(["W-well... that will be for another time."])
    JumpToLabel(["メニュー"])
    Label(["394"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Astaroth-sama..."])
    ShowText(["Haven't you been showing your face at social gatherings lately?"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth (Affection: \\V[3394])>"])
    ShowText(["Socializing is bothersome..."])
    ShowText(["I have no plans to visit the entertainment area in the castle for a while."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["I heard a new slot machine has been added to the entertainment area..."])
    ShowTextAttributes(["astaroth_fc1", 1, 0, 2])
    ShowText(["\\n<Astaroth (Affection: \\V[3394])>"])
    ShowText(["I should go spin it tonight!"])
    JumpToLabel(["メニュー"])
    Label(["395"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Ah, Lady Lilith..."])
    ShowText(["As always, you are wonderful..."])
    ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
    ShowText(["\\n<Lilith (Affection: \\V[3395])>"])
    ShowText(["You too..."])
    ShowText(["You have acquired an aura of lust that befits Lady Minagi's guard."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Hehehe..."])
    ShowText(["I once left Lady Minagi's side and descended here, you know."])
    JumpToLabel(["メニュー"])
    Label(["396"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Ah, Lady Lilith..."])
    ShowText(["As always, you are wonderful..."])
    ShowTextAttributes(["lilith2_fc2", 1, 0, 2])
    ShowText(["\\n<Lilith Origin (Affection: \\V[3396])>"])
    ShowText(["You too..."])
    ShowText(["You have acquired an aura of lust that befits Lady Minagi's guard."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Hehehe..."])
    ShowText(["I once left Lady Minagi's side and descended here, you know."])
    JumpToLabel(["メニュー"])
    Label(["421"])
    ShowTextAttributes(["esuccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Aroma (Affection: \\V[3421])>"])
    ShowText(["So you're the highest-ranking succubus in the monster world."])
    ShowText(["A hybrid monster... what incredible power you have."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["You are the highest-ranking succubus of the singularity world..."])
    ShowText(["Having such power as a purebred is quite impressive."])
    JumpToLabel(["メニュー"])
    Label(["481"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Siriel, I just can't see you as someone else..."])
    ShowTextAttributes(["siriel_fc1", 0, 0, 2])
    ShowText(["\\n<Siriel (Affection: \\V[3481])>"])
    ShowText(["Granne, we have a strong bond of fate between us."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["That's right... Ufufufufu..."])
    ShowTextAttributes(["siriel_fc1", 0, 0, 2])
    ShowText(["\\n<Siriel (Affection: \\V[3481])>"])
    ShowText(["Hehe, ufufufufu..."])
    JumpToLabel(["メニュー"])
    Label(["642"])
    ShowTextAttributes(["siriel_fc1", 0, 0, 2])
    ShowText(["\\n<Siriel (Affection: \\V[3481])>"])
    ShowText(["We're angels seen through colored glasses, aren't we, Endiel..."])
    ShowTextAttributes(["endiel_fc1", 0, 0, 2])
    ShowText(["\\n<Endiel (Affection: \\V[3468])>"])
    ShowText(["Pleasure is the joy of living..."])
    ShowText(["It is the height of dissatisfaction that the angel who presides over it is despised."])
    ShowTextAttributes(["siriel_fc1", 0, 0, 2])
    ShowText(["\\n<Siriel (Affection: \\V[3481])>"])
    ShowText(["Well, the more people have scars on their shins, the more intense the backlash will be..."])
    ShowText(["Let's spread joy to each other."])
    JumpToLabel(["メニュー"])
    Label(["678"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Ah, Lady Minagi..."])
    ShowText(["I'm dizzy from such beauty and elegance..."])
    ShowTextAttributes(["minagi_fc1", 0, 0, 2])
    ShowText(["\\n<Minagi (Affection: \\V[3678])>"])
    ShowText(["It seems you have not neglected your daily training."])
    ShowText(["Your finely honed aura of lust is fully conveyed—"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["Hah..."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granne (Affection: \\V[3642])>"])
    ShowText(["……………………"])
    ShowTextAttributes(["minagi_fc1", 2, 0, 2])
    ShowText(["\\n<Minagi (Affection: \\V[3678])>"])
    ShowText(["Have you lost consciousness...?"])
    ShowText(["Your infatuation with me has become quite the problem, hasn't it?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(642)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(642)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[2728]"]) # Great Gem of Sexcraft Skill
        ShowText(["Affection 4000:\\ii[3604]"]) # Super Gem of the Physical Adept
        ShowText(["Affection 6000:\\ia[1624]"]) # Robe Medal
        ShowText(["Affection 10000:\\ii[3988]"]) # Ultra Gem for the Succubus
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3642])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "Reverse Rape (Affection: 10)"])
          ConditionalBranch([1, 3642, 0, 10, 1])
            Script(["call_novel_scene(6691)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["granabass_fc1", 0, 0, 2])
            ShowText(["\\n<Granne (Affection: \\V[3642])>"])
            ShowText(["I'd like to see you put in more effort for me first..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowPicture([5, "80_maneater_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3655, 0, 2000, 1])
      ConditionalBranch([1, 4655, 0, 0, 0])
        ControlVariables([4655, 4655, 0, 0, 1])
        ShowTextAttributes(["maneater_fc1", 0, 0, 2])
        ShowText(["\\n<Non (Affection: \\V[3655])>"])
        ShowText(["Here, take this! Where I got it? That's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3470, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3655, 0, 4000, 1])
      ConditionalBranch([1, 4655, 0, 1, 0])
        ControlVariables([4655, 4655, 0, 0, 2])
        ShowTextAttributes(["maneater_fc1", 0, 0, 2])
        ShowText(["\\n<Non (Affection: \\V[3655])>"])
        ShowText(["Here, take this! Where I got it? That's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2835, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3655, 0, 6000, 1])
      ConditionalBranch([1, 4655, 0, 2, 0])
        ControlVariables([4655, 4655, 0, 0, 3])
        ShowTextAttributes(["maneater_fc1", 0, 0, 2])
        ShowText(["\\n<Non (Affection: \\V[3655])>"])
        ShowText(["Here, take this! Where I got it? That's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1063, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3655, 0, 10000, 1])
      ConditionalBranch([1, 4655, 0, 3, 0])
        ControlVariables([4655, 4655, 0, 0, 4])
        ShowTextAttributes(["maneater_fc1", 0, 0, 2])
        ShowText(["\\n<Non (Affection: \\V[3655])>"])
        ShowText(["Here, take this! Where I got it? That's a secret♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3970, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["I may be called a Maneater, but I don't eat people. I just eat their manhoods...♪"])
    JumpToLabel(["メニュー"])
    Label(["163"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Huh...?"])
    ShowText(["Hey there, lady..."])
    ShowTextAttributes(["lily_fc1", 6, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["O-Old lady!?"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Have we met somewhere before, old lady?"])
    ShowText(["I feel like I remember something from long ago..."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["O-Old lady..."])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["...I don't know."])
    ShowText(["It's been a long time, after all."])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["Old lady..."])
    JumpToLabel(["メニュー"])
    Label(["836"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Huh...?"])
    ShowText(["Hey there, lady..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["O-Old lady!?"])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Have we met somewhere before, old lady?"])
    ShowText(["I feel like I remember something from long ago..."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["O-Old lady..."])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["...I don't know."])
    ShowText(["It's been a long time, after all."])
    ShowTextAttributes(["lily_fc2", 2, 0, 2])
    ShowText(["\\n<Lily (Affection: \\V[3836])>"])
    ShowText(["Old lady..."])
    JumpToLabel(["メニュー"])
    Label(["607"])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Ah, the little devil of the north♪"])
    ShowTextAttributes(["garukimasera_fc1", 0, 0, 2])
    ShowText(["\\n<Eugie (Affection: \\V[3607])>"])
    ShowText(["A naughty boy from the south..."])
    ShowText(["It seems you've squeezed quite a few men dry, haven't you?"])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["That's because it's delicious~♪"])
    ShowTextAttributes(["garukimasera_fc1", 0, 0, 2])
    ShowText(["\\n<Eugie (Affection: \\V[3607])>"])
    ShowText(["Honestly... you're more greedy than I am."])
    ShowText(["The lack of malice makes it worse."])
    JumpToLabel(["メニュー"])
    Label(["650"])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Wow, so many little dolls~♪"])
    ShowTextAttributes(["blavatsky_fc1", 0, 0, 2])
    ShowText(["\\n<Blavatsky (Affection: \\V[3650])>"])
    ShowText(["Please take good care of them..."])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Can I take at least one home?"])
    ShowTextAttributes(["blavatsky_fc1", 0, 0, 2])
    ShowText(["\\n<Blavatsky (Affection: \\V[3650])>"])
    ShowText(["You should refrain from doing that..."])
    ShowText(["They're noisy spirit dolls, so they'll cause a ruckus."])
    JumpToLabel(["メニュー"])
    Label(["850"])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Ah, a brat!"])
    ShowTextAttributes(["izun_fc1", 0, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["You're the brat, right~?"])
    ShowTextAttributes(["maneater_fc1", 1, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Weak! Weak!"])
    ShowTextAttributes(["izun_fc1", 1, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["You're the weak one! Weak!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["U-ugh..."])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Why is Luka reacting!?"])
    ShowTextAttributes(["izun_fc1", 0, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["Weak♡"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(655)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(655)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3470]"]) # Great Gem of Tentacle Skill
        ShowText(["Affection 4000:\\ii[2835]"]) # Super Gem of MP
        ShowText(["Affection 6000:\\ia[1063]"]) # Treasured Hairpin
        ShowText(["Affection 10000:\\ii[3970]"]) # Ultra Gem for the Worm Summoner
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3655])"])
        ShowChoices([["Squeezing Castration (Affection: 10)", "Never mind"], 2])
        When([0, "Squeezing Castration (Affection: 10)"])
          ConditionalBranch([1, 3655, 0, 10, 1])
            Script(["call_novel_scene(6756)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["maneater_fc1", 0, 0, 2])
            ShowText(["\\n<Non (Affection: \\V[3655])>"])
            ShowText(["You really shouldn't. I'd eat your balls right off."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowPicture([5, "80_izun_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3850, 0, 2000, 1])
      ConditionalBranch([1, 4850, 0, 0, 0])
        ControlVariables([4850, 4850, 0, 0, 1])
        ShowTextAttributes(["izun_fc1", 0, 0, 2])
        ShowText(["\\n<Idun (Affection: \\V[3850])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2744, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3850, 0, 4000, 1])
      ConditionalBranch([1, 4850, 0, 1, 0])
        ControlVariables([4850, 4850, 0, 0, 2])
        ShowTextAttributes(["izun_fc1", 0, 0, 2])
        ShowText(["\\n<Idun (Affection: \\V[3850])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2645, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3850, 0, 6000, 1])
      ConditionalBranch([1, 4850, 0, 2, 0])
        ControlVariables([4850, 4850, 0, 0, 3])
        ShowTextAttributes(["izun_fc1", 0, 0, 2])
        ShowText(["\\n<Idun (Affection: \\V[3850])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4517, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3850, 0, 10000, 1])
      ConditionalBranch([1, 4850, 0, 3, 0])
        ControlVariables([4850, 4850, 0, 0, 4])
        ShowTextAttributes(["izun_fc1", 0, 0, 2])
        ShowText(["\\n<Idun (Affection: \\V[3850])>"])
        ShowText(["Here, take this~♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2239, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["izun_fc1", 0, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["Hey, hey, take me with you too~!!"])
    JumpToLabel(["メニュー"])
    Label(["645"])
    ShowTextAttributes(["elis_fc1", 1, 0, 2])
    ShowText(["\\n<Ellis (Affection: \\V[3645])>"])
    ShowText(["I'll slash! I'll slash! I'll slash!"])
    ShowTextAttributes(["izun_fc1", 0, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["Toy soldier?"])
    ShowText(["So cute~♪"])
    ShowTextAttributes(["elis_fc1", 1, 0, 2])
    ShowText(["\\n<Ellis (Affection: \\V[3645])>"])
    ShowText(["Slash! Slash!"])
    PlaySE(["RPG::SE(@name=\"mon_slash\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["She slashed at Idun!"])
    ShowTextAttributes(["izun_fc1", 2, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["Waaah! It was a violent toy!!"])
    JumpToLabel(["メニュー"])
    Label(["655"])
    ShowTextAttributes(["maneater_fc1", 0, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Ah, a brat!"])
    ShowTextAttributes(["izun_fc1", 0, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["You're the brat, right~?"])
    ShowTextAttributes(["maneater_fc1", 1, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Weak! Weak!"])
    ShowTextAttributes(["izun_fc1", 1, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["You're the weak one! Weak!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["U-ugh..."])
    ShowTextAttributes(["maneater_fc1", 2, 0, 2])
    ShowText(["\\n<Non (Affection: \\V[3655])>"])
    ShowText(["Why is Luka reacting!?"])
    ShowTextAttributes(["izun_fc1", 0, 0, 2])
    ShowText(["\\n<Idun (Affection: \\V[3850])>"])
    ShowText(["Weak♡"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(850)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(850)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Super Gem that Enables Medical Arts"])
        ShowText(["Affection 4000: Gem with Incontinence Effect"])
        ShowText(["Affection 6000: Nightmare's Gem"])
        ShowText(["Affection 10000: Gem for Scylla Special Attack"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3850])"])
        ShowChoices([["Tentacle Drain (Affection: 10)", "Never mind"], 2])
        When([0, "触手吸精（好感度:10）"])
          ConditionalBranch([1, 3850, 0, 10, 1])
            Script(["call_novel_scene(8001)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["izun_fc1", 1, 0, 2])
            ShowText(["\\n<Idun (Affection: \\V[3850])>"])
            ShowText(["Not yet, no way!!"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowPicture([5, "80_samael_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3865, 0, 2000, 1])
      ConditionalBranch([1, 4865, 0, 0, 0])
        ControlVariables([4865, 4865, 0, 0, 1])
        ShowTextAttributes(["samael_fc1", 0, 0, 2])
        ShowText(["\\n<Samael (Affection: \\V[3865])>"])
        ShowText(["I'll give this to you!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4213, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3865, 0, 4000, 1])
      ConditionalBranch([1, 4865, 0, 1, 0])
        ControlVariables([4865, 4865, 0, 0, 2])
        ShowTextAttributes(["samael_fc1", 0, 0, 2])
        ShowText(["\\n<Samael (Affection: \\V[3865])>"])
        ShowText(["I'll give this to you!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3156, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3865, 0, 6000, 1])
      ConditionalBranch([1, 4865, 0, 2, 0])
        ControlVariables([4865, 4865, 0, 0, 3])
        ShowTextAttributes(["samael_fc1", 0, 0, 2])
        ShowText(["\\n<Samael (Affection: \\V[3865])>"])
        ShowText(["I'll give this to you!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2513, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3865, 0, 10000, 1])
      ConditionalBranch([1, 4865, 0, 3, 0])
        ControlVariables([4865, 4865, 0, 0, 4])
        ShowTextAttributes(["samael_fc1", 0, 0, 2])
        ShowText(["\\n<Samael (Affection: \\V[3865])>"])
        ShowText(["I'll give this to you!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4723, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["samael_fc1", 0, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Now, let's go!"])
    ShowText(["Which one should I turn into a beehive!?"])
    JumpToLabel(["メニュー"])
    Label(["866"])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["My mission is to quietly take down enemies..."])
    ShowText(["Samael, you seem to be quite loud."])
    ShowTextAttributes(["samael_fc1", 0, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Haha, of course!"])
    ShowText(["If I fight, the gunfire will echo for several kilometers!"])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["It seems assassination is impossible for you..."])
    ShowTextAttributes(["samael_fc1", 0, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Assassination doesn't suit my nature!"])
    ShowText(["If you're going to kill, do it grandly!!"])
    JumpToLabel(["メニュー"])
    Label(["910"])
    ShowTextAttributes(["samael_fc1", 5, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Are you the infamous chaos battle weapon...!?"])
    ShowTextAttributes(["merkava_fc1", 0, 0, 2])
    ShowText(["\\n<Merkabah (Affection: \\V[3910])>"])
    ShowText(["Well, something like that."])
    ShowText(["No matter how many firearms you line up, I will not be broken."])
    ShowTextAttributes(["samael_fc1", 0, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Hmph, I have been underestimated!"])
    ShowText(["Will you withstand the full force of my firepower...?"])
    ShowTextAttributes(["merkava_fc1", 0, 0, 2])
    ShowText(["\\n<Merkabah (Affection: \\V[3910])>"])
    ShowText(["I would like to say I welcome it, but I can't very well destroy this castle."])
    ShowText(["We are not even permitted to compete in our skills..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(865)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(865)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Super Gem of Ion Enhancement"])
        ShowText(["Affection 4000: Super Gem of Thunder Immunity"])
        ShowText(["Affection 6000: Super Gem of Dexterity"])
        ShowText(["Affection 10000: Divine Book of Martial Arts"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3865])"])
        ShowChoices([["Reverse Rape Milking Death (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3865, 0, 10, 1])
            Script(["call_novel_scene(8076)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["samael_fc1", 3, 0, 2])
            ShowText(["\\n<Samael (Affection: \\V[3865])>"])
            ShowText(["...Let's save that for another time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowPicture([5, "80_shadowassassin_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3866, 0, 2000, 1])
      ConditionalBranch([1, 4866, 0, 0, 0])
        ControlVariables([4866, 4866, 0, 0, 1])
        ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
        ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2734, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3866, 0, 4000, 1])
      ConditionalBranch([1, 4866, 0, 1, 0])
        ControlVariables([4866, 4866, 0, 0, 2])
        ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
        ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3080, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3866, 0, 6000, 1])
      ConditionalBranch([1, 4866, 0, 2, 0])
        ControlVariables([4866, 4866, 0, 0, 3])
        ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
        ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2135, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3866, 0, 10000, 1])
      ConditionalBranch([1, 4866, 0, 3, 0])
        ControlVariables([4866, 4866, 0, 0, 4])
        ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
        ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
        ShowText(["Take this..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([4807, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["What is the mission...?"])
    JumpToLabel(["メニュー"])
    Label(["485"])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["Are you also an assassin living in the shadows...?"])
    ShowTextAttributes(["assassinloid_fc1", 3, 0, 2])
    ShowText(["\\n<Minevia (Affection: \\V[3485])>"])
    ShowText(["Indeed..."])
    ShowText(["So there were assassins in Apoptosis as well."])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["As soon as the orders are given, the mission is to assassinate important figures on the surface."])
    ShowText(["However, those orders never came down..."])
    ShowTextAttributes(["assassinloid_fc1", 3, 0, 2])
    ShowText(["\\n<Minevia (Affection: \\V[3485])>"])
    ShowText(["After all, does a being that aims to destroy the world concern itself with such trivial matters as assassination?"])
    ShowText(["I don't quite understand the intention behind creating this..."])
    JumpToLabel(["メニュー"])
    Label(["865"])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["My mission is to quietly take down enemies..."])
    ShowText(["Samael, you seem to be quite loud."])
    ShowTextAttributes(["samael_fc1", 0, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Haha, of course!"])
    ShowText(["If I fight, the gunfire will echo for several kilometers!"])
    ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
    ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
    ShowText(["It seems assassination is impossible for you..."])
    ShowTextAttributes(["samael_fc1", 0, 0, 2])
    ShowText(["\\n<Samael (Affection: \\V[3865])>"])
    ShowText(["Assassination doesn't suit my nature!"])
    ShowText(["If you're going to kill, do it grandly!!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(866)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(866)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Super Gem of Ninjutsu Usability"])
        ShowText(["Affection 4000: Super Gem of Evasion"])
        ShowText(["Affection 6000: Super Gem of Counterattack"])
        ShowText(["Affection 10000: Divine Book of Ninjutsu"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3866])"])
        ShowChoices([["Reverse Rape Milking Death (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ搾死（好感度:10）"])
          ConditionalBranch([1, 3866, 0, 10, 1])
            Script(["call_novel_scene(8081)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["shadowassassin_fc1", 0, 0, 2])
            ShowText(["\\n<Shadow (Affection: \\V[3866])>"])
            ShowText(["I refuse..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowPicture([5, "80_mob_murabito5_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_murabito5_fc1", 0, 0, 2])
    ShowText(["\\n<Phoephe (Affection: \\V[3589])>"])
    ShowText(["Is there something you need?"])
    ShowText(["I don't really want to work too much..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "パーティに加える"])
      ErasePicture([5])
      Script(["move_actor_ex(589)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "バトルファックをする"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7391])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "やめる"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowPicture([5, "80_mob_youzyo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_youzyo_fc1", 0, 0, 2])
    ShowText(["\\n<Meru (Affection: \\V[3592])>"])
    ShowText(["I want to go have some fun~♪"])
    ShowText(["Hey, take me with you~♪"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "パーティに加える"])
      ErasePicture([5])
      Script(["move_actor_ex(592)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "バトルファックをする"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7421])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "やめる"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowPicture([5, "80_mob_elf3_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_elf3_fc1", 0, 0, 2])
    ShowText(["\\n<Iyo (Affection: \\V[3593])>"])
    ShowText(["Do you need something from me?"])
    ShowText(["I don't think I can do much work..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "パーティに加える"])
      ErasePicture([5])
      Script(["move_actor_ex(593)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "バトルファックをする"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7431])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "やめる"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowPicture([5, "80_mob_maid3_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_maid3_fc1", 0, 0, 2])
    ShowText(["\\n<Gene (Affection: \\V[3594])>"])
    ShowText(["I want to avoid dangerous places as much as possible..."])
    ShowText(["But it can't be helped, can it?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "パーティに加える"])
      ErasePicture([5])
      Script(["move_actor_ex(594)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "バトルファックをする"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7441])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "やめる"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowPicture([5, "80_mob_miko2_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    Script(["actor_label_jump"])
    ShowTextAttributes(["mob_miko2_fc1", 0, 0, 2])
    ShowText(["\\n<Nadoka (Affection: \\V[3597])>"])
    ShowText(["Shall I predict this adventure for you...?"])
    ShowText(["Oops, I can't predict my own fortune."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    ShowChoices([["Add to party", "Battle fuck", "Never mind"], 3])
    When([0, "パーティに加える"])
      ErasePicture([5])
      Script(["move_actor_ex(597)"])
      ExitEventProcessing([])
      Empty([])

    When([1, "バトルファックをする"])
      ControlSwitches([2331, 2331, 0])
      CallCommonEvent([7471])
      ControlSwitches([2331, 2331, 1])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    When([2, "やめる"])
      ErasePicture([5])
      ConditionalBranch([1, 60, 0, 0, 0])
        PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 60, 0, 1, 1])
        Script(["play_base_bgm"])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])
